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4.90.1 Bug Reports - Printable Version

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+----- Thread: 4.90.1 Bug Reports (/showthread.php?tid=157272)

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RE: 4.90.1 Bug Reports - Rusty_Raven - 03-24-2018

====================
Type:Equipment
Bug:mounted a cloak mk3 on a "Wrecker" Junker Gunboat. Was unable to unmount into cargo. No other devices work. sold at player owned base and returned to owner.
====================


RE: 4.90.1 Bug Reports - JorgeRyan - 03-28-2018

====================
Type: Models (Systems?)
Bug: Valetta has a mooring point t that tries to fly your ship through a part of the station. (Hint: It doesn't work)
====================

Fairly self-explanitory. While typing this, my ship managed to get past it, but its now stuck again here.

Fixed. - Xalrok


RE: 4.90.1 Bug Reports - Friendly-Freelancer - 03-30-2018

====================
Type: Equipment (choose one)
Bug: Cant buy the Repair gun with freelancer ID or any *No correct ID error*
====================

Should be fixed. - Xalrok


RE: 4.90.1 Bug Reports - sindroms - 03-30-2018

====================
Type: Gun
Bug: Silencer missile turret deals minuscule/no damage.
====================

If a target snub is moving in any way, this radius value means that the missile deals little to no damage on the main server with present load. During sieges the missile does no damage when connecting to the target.


[Explosion]
nickname = dsy_silencer_missile_explosion
effect = dsy_silencer_missile_impact
lifetime = 0, 0
process = disappear
strength = 100
radius = 26
hull_damage = 7500
energy_damage = 0
impulse = 0

Compared to basic gunboat turret:

[Explosion]
nickname = dsy_basic_missile_turretg_explosion
effect = li_missile02_impact
lifetime = 0, 0
process = disappear
strength = 100
radius = 50
hull_damage = 9750
energy_damage = 0
impulse = 0

Fixed. - Antonio


RE: 4.90.1 Bug Reports - Kyoi - 03-31-2018

====================
Type: Equipment
Bug: Core ID has no techcell on edgeworlds tech.
====================

Fixed after next restart. - Xalrok


RE: 4.90.1 Bug Reports - Skorak - 03-31-2018

====================
Type: Ship
Bug: Harmony texture breaks sometimes on distance
====================

For documentation sake. I was told the old problem still persists. I don't know why.


RE: 4.90.1 Bug Reports - Biggles - 03-31-2018

====================
Type: Systems
Bug: Milazzo Outpost in Poole has Gallic news
====================

Fixed. -Xalrok


RE: 4.90.1 Bug Reports - Kyoi - 03-31-2018

====================
Type: Equipment
Bug: Nomad thrusters have lower hp than all human counterparts
====================

"Nomad Thruster" has 150k hit points which is exactly as the Capital Ship Thruster. "Nomad Thruster II" is the snub version and has low hit points. Both are intended and working fine. -Antonio

Nomad Thruster 2: 8000, Thruster: 15000 ??????


RE: 4.90.1 Bug Reports - Sand_Spider - 03-31-2018

====================
Type: Equipment / Commodity
Bug: Hyperspace Matrix does not consume Jump Batteries.
====================

The Hyperspace Matrix is functional - /beacon works, and is prevented if the Matrix Ship does not have 250 Jump Drive Batteries.

However, these batteries are NOT consumed upon using the /beacon command. Given the price of Jump Batteries, I doubt this is intentional, as according to @ronillon, the /beacon command did in fact at one point in time consume batteries.

====================
Type: Ship / Equipment
Bug: Hyperspace Matrix floats on a Mastodon!
====================

Image!


I'm fairly certain that the Hyperspace Matrix (The little black triangle sitting top-right of the mouse cursor) isn't supposed to be floating in a fixed spot 50m below the nose of a ship xD


RE: 4.90.1 Bug Reports - Reno - 03-31-2018

hello,

Some of my chars have completely explored Gallia .

The navmap does not show the gallic systems.

It is now in a separate map.

Is this supposed to be like that?

Reno.

That's intended. -Antonio