Trade Development Blog - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Developers Forum (https://discoverygc.com/forums/forumdisplay.php?fid=183) +--- Thread: Trade Development Blog (/showthread.php?tid=88081) |
RE: Trade Development Blog - JorgeRyan - 03-08-2018 OH SHOOT, I tottally missed that. *facepalms* It was Black Market Mutinitions RE: Trade Development Blog - sindroms - 03-08-2018 No routes or prices have had a significant change over the course of a few years now. This is very odd, considering we have a dedicated economy dev for such things. It would nice to see at least some sort of activity from the department, given that you went even as far as to create your own custom set of tools and formulas for it. It is a rather large shame that the story progresses without any impactful changes to the game economy, even if it is something as minor as routes being relocated. Perhaps the take anything from anywhere and get some profit as long as you fly far enough approach has overstayed its welcome. Some ounce of predictability with ''common routes'' allowed for easier time for trader/pirate/police interactions, when everyone knew where everyone would be. RE: Trade Development Blog - Banned player t202085 - 03-08-2018 (03-08-2018, 08:20 AM)sindroms Wrote: No routes or prices have had a significant change over the course of a few years now. This is very odd, considering we have a dedicated economy dev for such things. Perhaps this belongs somewhere else but Xalrok now leads story as well AFAIK economy no longer has a sole dedicated dev? RE: Trade Development Blog - evanz - 03-08-2018 (03-08-2018, 01:39 AM)Shadow5x Wrote: New commodity suggestion: SALT This sounds like a good idea, sometimes just the basic needs can be the most needed, would be good things like, salt, wheat, sugar, various grains of some kind perhaps factions that are farmers, could get a buff when trading with these commodities RE: Trade Development Blog - Xalrok - 03-08-2018 (03-08-2018, 09:42 AM)Silverlight Wrote: Perhaps this belongs somewhere else but Xalrok now leads story as well AFAIK economy no longer has a sole dedicated dev? Just to clear that up, @Xoria is still the head economy dev, @"Gerhard Wolf" is the new mining trainee. RE: Trade Development Blog - Banned player t202085 - 03-08-2018 (03-08-2018, 03:00 PM)Xalrok Wrote:(03-08-2018, 09:42 AM)Silverlight Wrote: Perhaps this belongs somewhere else but Xalrok now leads story as well AFAIK economy no longer has a sole dedicated dev? Ah, thanks RE: Trade Development Blog - SnakThree - 03-22-2018 Hello there. Most of the trade-able commodities in Lane Hacker bases are locked, and only if you have a full +0.9 rep you can buy one of these. This has been a problem for years now. Please lift the restrictions so that folks can easily do business with our faction. Thank you. RE: Trade Development Blog - kerfy - 03-23-2018 whats the fate of synthetic marijuana ? will it get some more legal zones ?? perhaps a pob module to produce some ?? RE: Trade Development Blog - GrnRaptor - 03-23-2018 Whatever happened to the Iron commodity? I remember something about it from a post in here a few years back that it was supposed to be available from Cali Minor, but I never saw anything else pop up. Who doesn't love trading raw metals, anyway? RE: Trade Development Blog - SnakThree - 03-23-2018 (03-23-2018, 03:51 AM)GrnRaptor Wrote: Whatever happened to the Iron commodity? I remember something about it from a post in here a few years back that it was supposed to be available from Cali Minor, but I never saw anything else pop up. Who doesn't love trading raw metals, anyway? It was used as tutorial to explain how Xoria does economy. |