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Promoting police roleplay - separating Police and Military identity? - Printable Version

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RE: Promoting police roleplay - separating Police and Military identity? - -Revenant- - 12-10-2023

(12-10-2023, 09:23 AM)Petitioner Wrote:
(12-07-2023, 06:05 AM)-Revenant- Wrote: [nonsensical and ai-produced garbage]

Please stop replying to threads with literal ChatGPT-written responses that don't add anything to the discussion whatsoever.

???


RE: Promoting police roleplay - separating Police and Military identity? - Ashyur - 12-10-2023

people don't understand what's LLM , the content at some point was written by humans, don't use sites that try to guess if is or isn't , because are not capable of it.
as for the topic at hand, some are easy to implement(just change some settings), when will we see it in-game ?


RE: Promoting police roleplay - separating Police and Military identity? - Alex. - 12-11-2023

I don't know if it's an identity thing as such but I do agree the military factions shouldn't be involved in law enforcement to the level they are right now in Disco.

It might be interesting to take each house's laws, decide what can be enforced by military (e.g. hostile ships of a particular size, perhaps certain hostile mega-factions like OCs/Corsairs) and what can only be enforced by police (e.g. smuggling, local unlawful snubs), and then run a great big smuggling event into Penny again. Ensure it's more lucrative to shoot down smugglers than to smuggle. Then we might find suddenly a tonne of people who usually play LNS are playing LPI.

Revenant: Please do not post ChatGPT stuff on the forums outside of Flood.


RE: Promoting police roleplay - separating Police and Military identity? - Max Morse - 12-11-2023

(12-11-2023, 02:30 PM)Alex. Wrote: I don't know if it's an identity thing as such but I do agree the military factions shouldn't be involved in law enforcement to the level they are right now in Disco.

It might be interesting to take each house's laws, decide what can be enforced by military (e.g. hostile ships of a particular size, perhaps certain hostile mega-factions like OCs/Corsairs) and what can only be enforced by police (e.g. smuggling, local unlawful snubs), and then run a great big smuggling event into Penny again. Ensure it's more lucrative to shoot down smugglers than to smuggle. Then we might find suddenly a tonne of people who usually play LNS are playing LPI.

Revenant: Please do not post ChatGPT stuff on the forums outside of Flood.

Placing more restrictions on factions that are actually played to try to force people to play an underplayed faction is absolutely the wrong way of doing this. Give the police factions the tools to do the job more effectively than the military, not in place of it. It makes no sense for any house military to see a smuggler fly by and just be incapable of stopping them because of an arbitrary ID rule that was put there to make the police be played more.


RE: Promoting police roleplay - separating Police and Military identity? - Ashyur - 12-11-2023

navy should only partake in combat situations who are at war with liberty, not enforce local laws as a police officer if you really want to put in that way,each play their part
although given the current player numbers combining 3 ids might be a better gameplay solution


RE: Promoting police roleplay - separating Police and Military identity? - Shimamori - 12-11-2023

Restricting one faction to promote another is hardly a good approach to this. It's not like you can see a lot of Navy players outside Liberty either. Instead, more should be done to entice police gameplay as a standalone activity, not at the expense of Navy players. As of now, there is simply little to do as a police player (and navy too, tbh). Chasing smugglers is not that fun, so I doubt another smuggler would do much. Besides, events spark activity only for a short period because people want to get money/rewards and not because they genuinely enjoy playing the faction. As an unlawful, you have much more flexibility regarding ZOI, RP, ship choice, activities, etc. Idk what can be done to promote police roleplay in particular as the thread suggests, but it certainly should not be through limiting the navy. It just doesn't make sense when the average server pop is around 20 players.


RE: Promoting police roleplay - separating Police and Military identity? - Ashyur - 12-11-2023

so your solution is to give unlawful a reason to login , in return will also give police something to do?
main problems pirates faces are economy,darkwind discord bot,in-game player list(at 20 players is a problem), 18k scanners(they see you before entering lane ), small zoi (other than oc,Corsair)
also I could make chasing smugglers more fun through a discord bot that gets info from tlagsnet (already written for something else)
the same could be done for traders , you get notified when enters house to escort it


RE: Promoting police roleplay - separating Police and Military identity? - jammi - 12-11-2023

(12-11-2023, 05:03 PM)Shimamori Wrote: Chasing smugglers is not that fun, so I doubt another smuggler would do much.

Speak for yourself! (sun)

Police IDs are already very well equipped to manage embargos, smugglers and interdiction compared to Navy IDs, purely because of TLAGSNET. The restriction of nodock to OFs is of course unfortunate, but if you want to spent time enforcing House laws, Police IDs are already far superior to an equivalent ship with a Navy ID.


RE: Promoting police roleplay - separating Police and Military identity? - Barrier - 12-11-2023

(12-11-2023, 05:27 PM)jammi Wrote: Police IDs are already very well equipped to manage embargos, smugglers and interdiction compared to Navy IDs, purely because of TLAGSNET. The restriction of nodock to OFs is of course unfortunate, but if you want to spent time enforcing House laws, Police IDs are already far superior to an equivalent ship with a Navy ID.

Interestingly, this thinking was sort of the main reason I made the thread. I don't really understand why more people aren't playing police, since a number of people do enjoy this type of RP, and the police id is good for it on paper. And as long as people log enough and have some solid info, getting officialdom for nodock isn't out of the question. Maybe people are just sleeping on it?


RE: Promoting police roleplay - separating Police and Military identity? - Shimamori - 12-11-2023

(12-11-2023, 05:37 PM)Barrier Wrote:
(12-11-2023, 05:27 PM)jammi Wrote: Police IDs are already very well equipped to manage embargos, smugglers and interdiction compared to Navy IDs, purely because of TLAGSNET. The restriction of nodock to OFs is of course unfortunate, but if you want to spent time enforcing House laws, Police IDs are already far superior to an equivalent ship with a Navy ID.

Interestingly, this thinking was sort of the main reason I made the thread. I don't really understand why more people aren't playing police, since a number of people do enjoy this type of RP, and the police id is good for it on paper. And as long as people log enough and have some solid info, getting officialdom for nodock isn't out of the question. Maybe people are just sleeping on it?

Because it is boring. Look at Couden's reports chasing people 500k away from the nearest object. That is one of a typical chase encounter. Police RP is also rather mundane and stale. Ofc, as jammi said, I am speaking for myself and maybe I just got tired of Disco altogether. But in my 3+ years of playing on police ID the number of enjoyable encounters enabled by police ID per se would probably be 2 or 3. Greet traders. Explain laws. Shoot red. Much fun. Casual banter was never my preferred roleplay, hence why I did not stick to police RP and moved on to something a bit different. Maybe, there are people enjoying this kind of gameplay/rp - then all power to them.