New UTF editor - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Developers Forum (https://discoverygc.com/forums/forumdisplay.php?fid=183) +---- Forum: Freelancer Modding Tutorials (https://discoverygc.com/forums/forumdisplay.php?fid=36) +---- Thread: New UTF editor (/showthread.php?tid=116141) |
New UTF editor - DartStriker - 06-02-2014 Okay, so I always used to have two programs to hardpoint CMP, and edit textures in the MAT. HardCMP and UTF editor. Someone sent me a newer version of UTF editor that seems like it can do both. Which is awesome, but I can't seem to figure out how to put hardpoints on my model. And when I go to add hardpoints it only has four options. HpWeapon, HpEngine, HpTractorsource, and HpEngineGlow. Are there any tutorials about this program someone could point me at? RE: New UTF editor - Kazinsal - 06-02-2014 Eugh. Don't even bother using that damn thing. I just export the same model* to another CMP in MS3D, hardpoint that, then copy the hardpoints over to the CMP exported from 3ds Max. * note: you'll have to strip out any detail beyond ~19000 polys. So long as the base shape and where your hardpoints will go are still in the model exported by MS3D, you're in the clear. |