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Tinkers Haven - Printable Version

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RE: Tinkers Haven - FynnMcScrap - 08-19-2014

The Cantina




As the modular buildup of the Haven greatly favours economic factors over personal comfort, the living spaces on board the Station tend to be group habitats for up to six persons. These housing units cluster around a central hub for the crew or the group, and offer little space to gather socially. Also these housing units are allotted to the crews in a rotating shedule : two weeks shift, one week free. Here you sleep, live... but not much more.


The space allotment in the clinic is a little more generous, but there is little room for social space here. Operating theatres, logistics, laboratories and all the necessities for patients and staff take away most of the space in the upper housing module at the Haven. Patients and Staff live side by side with the rest of the Crews, using the same modular habitats adapted to their needs.
You get good treatment here, but no luxury. This is no Spa Orbital.


In the main corridor you find a long panorama picture, etched into some lange hull plate salvaged from one of wreck pieces found floating near Cold Bay in Hudson : Somebody worked long on this piece of Scrap, and if you look carefully at it you can see the names of two hundered crewmen engraved into the picture.
Some here, some over there...
And there is a lot of space left.
Also the names of ship wrecks and crews lost have been etched into the metal :
One exemple : { SiriusRelief / Kepler } Another 56 names are engraved here.


Behind the sound isolating double curtain hiding the emergency gates at the entrance to the one open space in the lower module you can find the cantina bristling with activity nearly anytime you care to come here. After all there are more than 600 crewmembers and clinic staff living at the Haven and some of them always tend to gather here.
Also you can meet ship crews from all around Texas and the surrounding systems. Traders, Mercenaries, Junker scrappers and sometimes visiting Congressmen or Marauders. This is a neutral trading space, with sirius wide customers.
Sometimes a passing LPI Officer gets a good meal here before his next patrol, too.

Somebody came up with an ancient design from some historic trideo novel and a few of the crewmen spent a lot of their time setting up a smaller bar at the back of the room, next to the back entrance leading to the connection corridor between the living quaters and the module housing the offices of the Foreman, the SRO´s CEO and the Clinic´s Chief Resident.
A grizzled old Junker named Olson is defending it currently and claims to be the Barman.


And shielded with a sliding wall screen to the buisy cantine there is another secluded room, part of the bigger hall and reachable through the sliding screen.
Soon the room was used for discreet meetings, but all cept clear of the old instrument standing on the podest.
Fynn only smiled if he was asked and old Olsen always replies by asking if anybody can play the Instrument.

The Haven has no great and famous Bar,
but you can get a hot meal and a chilled drink at any time you dock.
Find some company, get a drink, strike a deal.


Welcome to the Haven´s watering hole




RE: Tinkers Haven - JCool - 09-25-2014

Hail to all T&T shippers out there. RancheroWrap here - a Freelancer hauler pilot looking for a place to stop and visit every so often as I pass through the area. Happy to bring in some goods and take on shipping for those that need it.

Fynn - would you be so kind as to add me to the docking registry?

-Joe

Primary Ship ID: RancheroWrap
Secondary Ship ID: JCool


RE: Tinkers Haven - FynnMcScrap - 09-25-2014

(09-25-2014, 02:49 PM)JCool Wrote: Hail to all T&T shippers out there. RancheroWrap here - a Freelancer hauler pilot looking for a place to stop and visit every so often as I pass through the area. Happy to bring in some goods and take on shipping for those that need it.

Fynn - would you be so kind as to add me to the docking registry?

-Joe

Primary Ship ID: RancheroWrap
Secondary Ship ID: JCool

Done.

Welcome to the Haven, Joe.
Remember we are quite a relaxed bunch of individualists, but we want no contraband here.
Ask around if you have questions, Olsen at the Bar or one of our members will be sure to answer.
And if you want to join us : we can always need a few more traders here.

Transponders added :
RancheroWrap
JCool

Greets
Fynn



RE: Tinkers Haven - JCool - 09-25-2014

Thanks Fynn!

I'll be sure to pop into the bar and check things out. See you in the skies.


RE: Tinkers Haven - FynnMcScrap - 09-26-2014


Hi there Folks !
Olsen here, your Barman at Tinkers Haven.
Welcome to the Cantina.
Plenty of newcomers lately, and lots of guests.
And as I noticed , somehow they all tend to ask the same questions.
Not that I mind. I like the gossip after all.
But a lot of the questions are sound, and deserve a sound answer.
So lets gather round for some stories...



Olsens comments on the Tinkers rep and other factions



Lets start with our friends and allies, will we ?
After all, for a Junker, family and friends are the only real wealth.
Money comes and money goes. And enemys tend to cling like bad luck, till you manage to junk the lot. Or get junked yourself.






Unofficial friends ? Ah, you mean secrets ? We have none *smiles*




Officials ? Hail Liberty, home of the brave and home of the free ? Joungster , there are some braves here, but they ain´t free.
Nah, I´m half joking. Fine people here, at times. And lots of opportunities to get rich. Lots of opportunities to get killed, too.







<<<will take in more suggestions and update from time to time>>>



RE: Tinkers Haven - FynnMcScrap - 09-26-2014




Ah now... neutral partys and factions.
Quite a lot of those, so I´ll limit myself to the officials here , plus those we frequently meet in our travels.
If you want to know about any others, just ask.
















<<<will be updated from time to time>>>



RE: Tinkers Haven - FynnMcScrap - 09-26-2014

Enemies... huh ?
We are Junkers, or we use Freelance papers. So we have a lot of people only to willing to either kill us outright or at least pirate us, or punish us vor not living the way they want us to live. And so on...Well, nobody said life is easy.
So stay proud, stand upright... and keep your eyes open for them.





<<< under construction >>>



RE: Tinkers Haven - FynnMcScrap - 09-26-2014

These are just a few exemples, and you can always decide to take other routes.
Often it´s neccesary to evade a system, or even a whole sector, because enemies are looking for you or because of some other reason not to fly to a certain system or base. So it´s useful to know alternatives. Remember : just because we can fly everywhere does not mean that we are welcome everywhere.








Trade deals and private bases with acces through T&T/ TAG


Tinker & Transport currently has following trade licences and / or deals :

Bretonia : Tau trade & medical licence
Helps a lot around Bretonia, and I can understand why Mr. Tukker did not apply for licence with military goods or alien stuff .
We are careful about our reputation, after all.

Liberty : we are currently trying to get a licence for certain restricted commodities. Without any luck so far, so stay careful.
By the way : remember that passengers and refugees do not fall under the Embargo rules. Section four , part III







<<<under construction>>>



RE: Tinkers Haven - FynnMcScrap - 09-26-2014




FAQ : Any Questions you would like to ask Olsen : pls sent per PM to Fynn, he will pass them along.


Q: Why is there no registration code with Tinkers , like all others have ?

A:
Because Tinker&Transport is a very diverse group of individualists. Sure we need people willing and able to take orders in a pinch, but mostely we need people intelligent enough not to get into trouble. Why should we recruit ?
Those who like our style tend to come to us and there is no *typical* Tinker skipper, neither as a Freelancer nor as a Scrapper.
So why should there be a *typical way in* ?
Some are born here , with all the nurses and joung fellows about there is bound to bee joung ones soon.
Some get to know us through our open trade policy, or as patients of the MedEvac Ambulences or refugees from all over Sirius.
Try fitting a triangular toy in a round hole... or accept there is no hole and let them find their own way, eh ?

Q : Who are the Board of Trustees ?

A :
I know only three of them by name , and as far as I know they are about two dozen members, even if most of them are only shareholders in the trust. Mr. Tukker is member, even if he serves as their secretary.
Fynn is Member, and also the Foreman at the Haven. And Mr. Walker is member, since shortly after he set up office for the [SRO] here, first at the Haven itself and then down at planetside.
The rest are middle class buisnessmen, philantrophs and other mostely Houston civilians.
You know that big all-over-Sirius Restaurant lead by the old Zoner with Kusari roots near the planetside offices ?
I suspect he´s a member too, but he always only smiles and offers me some delicacy. They earn a share of the Havens profit,
and Tukker also sees to it that they get opportunities to invest in other projects, or have some philanthrophic reason to donate to the T&T/Bank. And they have a say in diplomacy with other factions or corporatons as far as I know, but not in our daily life.

Q:Why don´t we build other high end products like cloaks or jump drives ? Only docking modules.

A:
Because we are no high tech factory station, except for the Haven Clinic.
Also we need the space for cargo storage, and for recycling and sorting our scrap.
And remember : Even if we have a lot of support for a group as small as ours, we are small fish in a very big pond.
Do you want a fleet of Rheinland ships knocking at the dock to confiscate jump drives ?
Want our taxes to be reevaluated because we produce war effort machinery ?
Hey... a Tinker or Tinkerer is a peddler in scrap and repaired machinery according to old folk language, and that is exactly what we are. No high tech engineers.

Q: And why do we not build defensive weapon platforms ?

A:
Because we have no strategic jump hole to guard or something like that.We are a neutral trading platform in the middle of a populated sector, and we already had to set docking to restricted acces so as not to anger libertonian military.
Do you want the next load of Rheinland ships offended by a small calibre gun platform shooting at them because somebody fired an unlucky shot ? We have strong passive defenses, and if they do not lay siege the Haven will survive.
Also we have the escort wings under Colonel Tudor, and lots of Liberty Forces around.
And the occasional Pirate in a bomber is a threat to ships only, not to the Haven.
If you want to use platforms to secure a space station, you need several of them, about 6 at least ( 2 times each, anti snub, anti Gunboat and anti Cap ), I´d rather have more cargo space then. But I think Fynn might change his mind and build o couple of anti- snub platforms one day to help defend the docking area against Snubs.




RE: Tinkers Haven - FynnMcScrap - 10-02-2014

Fynn walks through the Cantina with a grim face, clearly angry at something. He looks around, dirigating some crew mechanics and soon they start clearing a space in the entry area, opposite to the great steel mural showing the construction workers and engraved with the names of lost crewmates and ships.

Soon a new big ComNet screen and a small terminal have been installed here.



Liberty Criminal Database
<<< access here >>>



Tinker & Transport Security contracts
<<< acces here >>>



Turning to the watching crews and guests, he hesitates and then speaks with a clear loud voice so all can hear him.

There have been further attacks on Tinker´s trade fleet. Both in Kepler and in Colorado. Captain Bailey just returned from the Hospital with one of his crewmen, one has been lost in decompression and one died before reaching the Memorial Clinic.

He points over to the big steel mural :

Two more names on the wall, even if we will salvage the Tinkers.Pride and repair it soon.
We are told that we are Junkers, and that Junkers are scum, are not worthy of living in Liberty.
So be it. We are a new sort of alloy, and we will show them how flexible and strong this sort of alloy can be.
Also there have been complaints about us flying with criminals. Please : be careful who you travel with.
But also : Never break trust, and be true to our ideals.


Turning around again, he gestures too the big screen and the screen Desktop is displayed :


Code of Conduct :

- We transport and trade no Contraband. We cherish our reputation, even if we do not condem those who trade in these commoditys.

- We are family. We care for and defend each other.

- We will use weaponry to defend our family, or interests and ourselves,
but we choose willingly to solve any issue through negotiation or with peaceful means if possible.


- We aknowledge territorial or official Law in the systems we inhabitate or visit even if we chose to live in cooperative Consent.

- We cherish integrity over lawful conduct.

- We confirm that we follow this code of conduct to our best ability.


Your Word is your breath. You stand tall and fall with it.
Cherish it. It is precious. It is ... your reputation.

Allowed is what pleases , without harming yourselve or others.



Turning around again Fynn nods curtly :
If any questions arise, I am at my office.