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T&T/ Tinker&Transport Information and Feedback - Printable Version

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+--- Thread: T&T/ Tinker&Transport Information and Feedback (/showthread.php?tid=117754)

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RE: T&T/ Tinker&Transport Information and Feedback - Tinker and Transport - 04-01-2015

http://discoverygc.com/forums/showthread.php?tid=127899&pid=1653838#pid1653838

finished editing the first layout of "the project files"
Future edit will mean that a project is mooving on.

Also I would like to have some feedback from community :
For those who followed T&T/ development and perhaps even helped defining ID or diplomacy :

Gaian diplo : drop to -7 ?

Outcast Diplo : drop to -7 ?

Hogosha / Samura Diplo : stay at -3 ?


By the way : if we manage to get official and ask for our own ID :
Is there somebody able and willing to suggest / craft a pic for the ID ?

Greets
Rob


RE: T&T/ Tinker&Transport - FynnMcScrap - 04-01-2015

Tinkering on the faction sheet ...: Feedback would be welcome.

Gaian diplo : drop to -7 ?

Outcast Diplo : drop to -7 ?

Hogosha / Samura Diplo : stay at -3 ?


By the way : if we manage to get official and ask for our own ID :
Is there somebody able and willing to suggest / craft a pic for the ID ?

Greets
Rob


RE: T&T/ Tinker&Transport - Tinker and Transport - 04-09-2015

....it seems there 3 ships carrying the J/T&T/TAG still in existence, all three owned by players who have been inactive for more that 3 months, at least one of them known to me and not returning to Disco ( he doesn´t even have the Launcher anymore and quit completely ).

And that our request has not been processed because of that,
without me knowing and without anybody caring.

Thank you for telling me , Tunicle,
sorry my reply PM was a little angry.

Seems you MUST bug and bicker at Admins to reach anything,
and without the right TS or Skype connections you get : nothing.
I wasted lots of sweat and time here,
and will sleep over it.


To :
Blood
( J/T&T/Mike.Thompson )

Pavel
( J/T&T/Heavy.Metal )

If you read this : pls rename your ships.

Or some Admin do that pls. If its not to much to ask for.

And the J/T&T/Idefix : Player will not return. All Ships and account are lost.

Cya
Rob


RE: T&T/ Tinker&Transport - FynnMcScrap - 04-13-2015

I am rewriting the faction request now,
as so far there has been no reply by Admin to our request.

I would please ask Admins to respond to this request and answer me following questions :

1) The original request was issued on jan.-04-2015.
What is the status of this request, has it or will it be processed ?

2) The money ( 500.000.000 c ) has been taken from the ship T&T/Bursar ( including the ship itself ) , and we have been added to the faction activity tracker. While I do wish T&T/ to remain on the tracker I would ask you specify if the 500.000.000 have been taken as payment for the tracker, or for the official faction ?
To be precise : Is there another fee or another request missing ? Y / N .

I would bid ADMIN NOT TO WAIT 3 more months before telling me that there was something missing.

3) As I am requesting a Tinker ID with different allowances and a different game balance from the generic Freelancer ID, and as I have so far not managed to get ANY response on that from Admins I would like to know if there will be a chance to discuss the ID with you or balancing team. Or will we first have to get official, then request ID, then balance it ?


Please : This is not about QQ or nagging, I want to get onward with our RP and our requests. Tinkers is no caddis fly appearing jesterday, flying today and vanishing tomorrow. But it could wither and die from simple neglegt from the custodians of this Server.


1st request : http://discoverygc.com/forums/showthread.php?tid=124322&pid=1617342#pid1617342


Faction info at the moment : http://discoverygc.com/forums/showthread.php?tid=117754


Faction membership at the moment :


PLEASE NOTE : the J/T&T/ transponder is added here to help locate ships / players.
It is NOT used anymore, the request has been started to AVOID breaking or circumventing any ID rules, and according to Tunicle the last used J/T&T/ ships ( inactive since the time of the original request ) have been renamed or deleted ?


http://discoverygc.com/forums/showthread.php?tid=117754&pid=1568490#pid1568490


Final note : Rob here, T&T/ 1iC aka FynnMcScrap and P.O. Tukker

Dear Administration of Discovery Server
And oh my beloved community :

I built Tinker & Transport not to circumvent or break rules, but to show a third and perfectly possible RP facette of Junker / Freelancer gameplay. That is why I reacted to the criticism about us operating with a dual ID build ( T&T/ and J/T&T/ ) with quitting the dual build, shutting down the J/T&T/ scrapping fleet and requesting official status to enable Tinkers to do what they still see as their primary goal : legal scrap trade in Liberty, enabling neutral and friendly traders to buy PremScrap at fair prices.

This is being greeted by many players, and T&T/ does not fly all its scrap itself.
We mine in concert with independents ( faction members and unaffiliated ) ,
we care about our faction , we care about Disco community and we set a good RP.

I am affixing 2 seperate ID suggestions here, with the "Tinker ID" I would prefer upmost and a "nearly generic" Tinker ID with differing reputation / diplomacy next.

I am open to suggestions, to criticism and to balancing.

And I hate it if we only gather silence. Even scorn or flamez is better.

Thx,
Rob


Tinkers ID ( balancing suggestions )

A ) Tinkers as scrappers
( based on faction primary goal : Trade with PremScrap,
legalizing the trade and freeing it from "Junkers are dirty and untrustworthy" stigmata )

Tinker´s A : scrap traders Wrote:>>counts as Junker ID ( Organisation ID ) but with differing Rep sheet.
Sirius wide ZoI like Freelancer ID. Can attack any ship in self-defense or to protect an allied ship.
( Not in defense of a neutral ship as T&T/ takes a defensive stance in weapon use )
>>( Can fulfill any bounty and escort contracts, but may not treat transports as combat targets when executing a bounty or escort contract against them. / discuss this as possible balancing tool ? )
>>max cargo at 3600
>>may use civilian ship line & Junker ship line but according to cargo max no P-Train. >>Allows snubs / freighters / bombers / transports / gunboats
>>has predefined Rep ( hostile to Xeno,hostile to Gallia, nearly hostile to Hogosha & Samura ect.)
>>has a scrap and prem_scrap mining bonus

B) Tinkers as specific Freelance traders
Basically only giving us a unique ID pic and a different rep sheet plus the opportunity to use faction perks ect . We would still have to fly with Independent junker ships to scrap.

Tinker´s B : Freelance trade company Wrote:>>counts as Organisation ID but with differing Rep sheet.
Sirius wide ZoI like Freelancer ID. Can attack any ship in self-defense or to protect an allied ship.
>>Can fulfill any bounty and escort contracts
>>max cargo at 3600
>>may use civilian ship line & Junker ship line but according to cargo max no P-Train. >>Allows snubs / freighters / bombers / transports / gunboats
>>has predefined Rep ( hostile to Xeno,hostile to Gallia, nearly hostile to Hogosha & Samura ect.)



RE: T&T/ Tinker&Transport Information and Feedback - Tinker and Transport - 04-18-2015

Edit log #16 : mooved diplomacy list to here :
http://discoverygc.com/forums/showthread.php?tid=122639&pid=1602115#pid1602115

editing and checking / correcting corresponding quick links


RE: T&T/ Tinker&Transport - FynnMcScrap - 04-19-2015

No major edit of diplomacy,
but I noticed that I have 2 different versions and fixed that issue.

(11-13-2014, 11:16 AM)Tinker and Transport Wrote:
Diplomacy

Allied:
Junker Congress
ALG Waste Disposal
BMF Bretonia Mining and Fabrication
{AFC} Archangels Fighter Club

Friendly:
Bretonnia
gallic Council
Crayter Republic

Kishiro
Independent Mining Guild
[TAZ]
OSI-
OSC| Orbital Spa & Cruise

Positive:
Liberty Forces

Lane Hacker
Junker Marauder
Liberty Rogue
Red Hessian Army

Neutral:
Rheinland
Kusari

Corsair

Negative:
Outcast
Samura
Hogosha
Gaian

Hostile:
Xeno
gallic Royalists

At Conflict:

( ----> Diplomacy is still evolving. Not mentioned parties are either concidered neutral or not jet defined.
Open for feedback here : http://discoverygc.com/forums/showthread.php?tid=117754 )

****

EDIT LOG : last update to diplo on : 19.04. AS 822

EDIT LOG : mooved quicklinks and set this up as only diplo list ( 19.04.AS822 )



RE: T&T/ Tinker&Transport - Garrett Jax - 04-23-2015

We regret to inform you that your faction has failed to reach Official status. There are already two official Junker factions and adding your group to the mix would create more drama than this server could handle. We feel it would be better for you, for the Staff and for the Community to remain as an unofficial faction.


RE: T&T/ Tinker&Transport - Gondoros - 04-23-2015

(04-23-2015, 06:01 AM)Garrett Jax Wrote: We regret to inform you that your faction has failed to reach Official status. There are already two official Junker factions and adding your group to the mix would create more drama than this server could handle. We feel it would be better for you, for the Staff and for the Community to remain as an unofficial faction.

A more detailed explanation would be appropriate in this situation. Considering the months of work, time spent in-game and RP situations created, this decision would require a tad more specific reasons being exposed, beside the "overall good of the community and the staff" The latter I do not understand. Is a faction's request for officialdom decided on what is better for the staff too?


RE: T&T/ Tinker&Transport - Garrett Jax - 04-23-2015

I'm not sure how else to explain what I just stated. I'm fairly certain I will be unable to restate it in such a way so as to make it more palatable for you to accept. I understand your frustration with putting forth so much effort toward something, only to have it ultimately rejected. I totally get that.

However, multiple factions per NPC ID have been nothing short of problematic. Shared game assets, conflicting views on NPC lore and outright attempts at civil war, has given the Staff reason to be cautious when deciding to add a second or third official faction to an NPC ID.

The admins have to decide whether the added factions are sufficiently different than their official faction counterparts, and if so, is it worth all the drama that will inevitably come about with their inclusion as an official faction. In your case, the two other Official factions have already been beset with Oorp conflicts between themselves. Adding a third would be tantamount to pouring gasoline on the server and handing you the match.

As unpleasant as this is for you to hear, the Admins feel it is in your best interests to remain unofficial. It is in the best interests of the overall community. Lastly, it is in the best interests of the Staff.


RE: T&T/ Tinker&Transport - Sturm347 - 04-23-2015

(04-23-2015, 06:01 AM)Garrett Jax Wrote: There are already two official Junker factions and adding your group to the mix would create more drama than this server could handle.

Greetings Garrett, as 2ic I would just like to clarify that we weren't even asking to be a third junker faction, as we are a freelancer trading faction. We even gave up our 2nd ID (J/T&T - Junker ID) since it was causing some issues with the dual IDs and without complaint. As far as our ID request goes, we were asking for a hybrid ID if it was possible and would understand if it was turned down but as far as our official faction request goes, it was stated that we are using freelancer ID's and not junker ID's which shows our intent to be freelancers not junkers. I far as I can remember and I was with Rob when we started tinkers, we hadn't had such any drama with any of the factions. We try to resolve much of our differences through RP. as you can even see on this faction thread there aren't even serious negative or even any feedback at all. Only Lyth cared to give us feedback.

We really try to strive to put quality rp in our trading faction as you can see. and to be honest we really arent even good pvper's (we actually suck at it).

I hope you don't mind if I go over some of the things you said:

Quote:multiple factions per NPC ID have been nothing short of problematic.
Is this being a third junker faction? which we aren't or being the 2nd Freelancer faction after AFC?

Quote:Shared game assets
we do have some but those just for RP purposes and which if this should cause an issue, we would gladly remove without any complaint.

Quote:conflicting views on NPC lore
I don't think we will have a conflict with any lore of any faction since we are freelancers

Quote:and outright attempts at civil war
I honestly don't think we are even capable of this.

Quote: In your case, the two other Official factions have already been beset with Oorp conflicts between themselves. Adding a third would be tantamount to pouring gasoline on the server and handing you the match.
Again just to clarify things we are asking for a freelancer ID.

I know this would really change anything since you're say if final, and I respect that. I just wanted to get this off my chest since clearly I am kind of frustrated too with all the hard work we have put in this faction. I'll just stop here and make my sandwich for now, thank you.

PS I'm sure Rob will make his own statement when he returns home later.