Faction ID / sub- Faction or Sub - ID ? - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Rules & Requests (https://discoverygc.com/forums/forumdisplay.php?fid=6) +--- Forum: Rules (https://discoverygc.com/forums/forumdisplay.php?fid=25) +--- Thread: Faction ID / sub- Faction or Sub - ID ? (/showthread.php?tid=118109) |
Faction ID / sub- Faction or Sub - ID ? - FynnMcScrap - 07-20-2014 I would like some clarification to the Faction rules here : Quote:When a faction is created, the leader must select an ID and a corresponding IFF for use on every ship within the faction, based on the group's primary role and identity. Factions must also choose one unified tag for their ships upon requesting official status. T&T/ ( Tinker&Transport) is a Trading Cooperation, and as such is based on Freelancer ID. Of course, perhaps one day it might get an own ID, or be incorporated by DSE , or turned to a subfaction of .:j:. , who knows. But at the moment it is an inofficial Faction with own TAG ( T&T/ ) and uses a Freelancer ID / FreelancerLi IFF rep sheet. However, T&T/ also employes Junkers on a regular basis to work the scrap fields. Normaly I had thought to offer the affiliated Junkers to TAG their Ships with us and to play their Chara as a T&T/ employee. However, if I gather it correctly, that would be a ID break, as Faction ID is Freelancer ? Or would theis be possible without bending the rules ? The only other way out of this I see at the moment is either subcontracting every single Junker on a solo basis ( possible, but not what T&T/ is all about ) or to create a new subfaction like T&T(J)/ or something like that. Or would it be better to roleplay and ask for a special roleplay request : modified Freelancer faction ID with a scrap bonus like ( or not quite as effective as ) the Junker bonus ? Well... I would like to hear opinions and get some experienced feedback here, thx ;-) RE: Faction ID / sub- Faction or Sub - ID ? - Zayne Carrick - 07-20-2014 In order to get your own ID you need to become Official Faction first. It cannot be done via SRP. Same goes to acquiring sub-faction ID. RE: Faction ID / sub- Faction or Sub - ID ? - Fluffyball - 07-20-2014 Now the question is HOW to become an official faction. RE: Faction ID / sub- Faction or Sub - ID ? - Zayne Carrick - 07-20-2014 Quote:II. Process of gaining official status for a faction or group RE: Faction ID / sub- Faction or Sub - ID ? - Lythrilux - 07-20-2014 Officialdom certainly isn't impossible. I'd say there's plenty of room for a group who primarily scrap, and act more like a corporation if anything. RE: Faction ID / sub- Faction or Sub - ID ? - Echo 7-7 - 07-20-2014 The rule of thumb concerning IDs and tags is that a given tag should only ever be using one ID. In your case, it's the Freelancer ID. If you wanted to identify allied Junkers as having some relationship with T&T, you could use a modified but similar tag. For example, J-T&T. Note that the tag would have to have a modified prefix, not suffix, since a suffix indicates a subdivision of the faction which should still be using the primary ID (ie. T&T-J isn't allowed for this scenario). In order to acquire a Player Faction ID, you first need to reach Official Status, and the activity requirements for that only count the ships with the primary ID using the main tag. This is generally considered to be quite a time consuming process, usually requiring several months of consistent activity and roleplay. RE: Faction ID / sub- Faction or Sub - ID ? - Narcotic - 07-20-2014 (07-20-2014, 09:14 AM)Zayne Carrick Wrote: In order to get your own ID you need to become Official Faction first. It cannot be done via SRP. Aoi Iseijin? RE: Faction ID / sub- Faction or Sub - ID ? - Zayne Carrick - 07-20-2014 Quote:Aoi Iseijin?Weren't they using Wilde ID prior to becoming official faction? RE: Faction ID / sub- Faction or Sub - ID ? - Tinker and Transport - 07-20-2014 THX for the infos |