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Player Base Attacking Rules - Printable Version

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Player Base Attacking Rules - Karst - 10-30-2014

Okay, so after I made a thread on the same subject in Flood, which allowed people to vent a bit, I figured this actually warrants serious discussion as well.

The background: A base in Kyushu was declared illegal and KNF invited both Rheinland and Gallic military forces to assist with the siege.
The foreign military forces were then expelled by the almighty console.

Problem here is, the KNF doesn't have the forces necessary to mount a siege on their own. You need 8 heavy battleships to even counter repairs against a Core 3 base, and 9 to destroy it in a realistic timeframe.
KNF doesn't have 8 people that can log battleships, and neither do most other factions.

So the question is: Is it good for gameplay, good for roleplay, to invite allies for a siege in such situations? Personally, I'd say it is. Not just because it makes sense for houses (or other entities) to support others that they have good relations with, but also for the far more simple gameplay reason that very few factions can muster the force to take out bases on their own.

Edit: This is separate, though related, from the issue of base survivability in general, and infinite refire cerb weapon platforms.


RE: Player Base Attacking Rules - Leppy - 10-30-2014

Good for gameplay and roleplay? Yes

However, you should still need RP approval like an event. Not anything to the degree of an SRP, but maybe just the agreement of 1/2 admins that its acceptable. A public post on the forums would be nice but not saying it would be necessary.


EDIT: In the current ruleset, the best option would be to have the official factions get a few SRPs each as a forum of a "rapid response force" or something that would be used for such a case.


RE: Player Base Attacking Rules - Highland Laddie - 10-30-2014

Or....maybe KNF could get some of those "allied" players to buy some Indie KNF BSes to assist in things like base sieging, instead of violating ZOI restrictions.


RE: Player Base Attacking Rules - Knjaz - 10-30-2014

(10-30-2014, 09:37 PM)Highland Laddie Wrote: Or....maybe KNF could get some of those "allied" players to buy some Indie KNF BSes to assist in things like base sieging, instead of violating ZOI restrictions.

Or we can actually throw in House alliances, like the Liberty/Bretonia one. If this "event" showed anything it's that players were interested in such a thing.

Moreso, such alliances would be only natural for Houses due to many, both internal and external reasons.

Good for roleplay, good for gameplay, good for pew, good for activity, good for in-game immersion. Of course, when those are realistic and parties involved have logistic capabilities inRP to provide such a help, so only Houses and parties placed next to each other would be capable of, on a large scale.


RE: Player Base Attacking Rules - Pavel - 10-30-2014

Mind you this is my private opinion, not as a staff member. Mods don't decide server-related things anyway.


Thing about Bretonia-Liberty alliance is, that it was included in ID allowances, while KNF-RM thing was not.

What we have here, is player side subjectively bending the server rules through roleplay allowances, discussed and agreed to only between members of that roleplay project. As I recall no BD/GC/FA players/factions (if there still are any, that's it) were consulted are they ok with RM hunting them in Kusari, nor were Rheinland unlawful groups consulted is it ok if KNF shoots them in Frankfurt, and finally this wasn't approved as rule exception (after all, there is reason we have SRPs on the server).

Technically speaking it's rule breaking.


RE: Player Base Attacking Rules - Karst - 10-30-2014

(10-30-2014, 10:10 PM)Pavel Wrote: Technically speaking it's rule breaking.

That's kind of the whole point. Technical rule aspects conflict with technical base mechanics. The result is bases being invulnerable if they don't happen to be in a region that has significant caps (Liberty).


RE: Player Base Attacking Rules - Pavel - 10-30-2014

Then it's a problem with POB game mechanics adjusted for times when server's active playerbase was bigger, not with server rules. The thread you made about repair rates and hit points is the right place to discuss.


RE: Player Base Attacking Rules - Karst - 10-30-2014

(10-30-2014, 10:15 PM)Pavel Wrote: Then it's a problem with POB game mechanics adjusted for times when server's active playerbase was bigger, not with server rules. The thread you made about repair rates and hit points is the right place to discuss.

That's a different discussion. POB mechanics warrant discussion, but so do ZOI rules in regard to POBs.
Those are two different discussions, one is a rules discussion, the other a balance discussion.


RE: Player Base Attacking Rules - Mao - 10-30-2014

So... you're saying that Gaians and Mollies were consulted if they want LOLNS hunting them in Bretland? Please...

Anyway, KNF should initiate that SRP and get things done. Alliance between Kusari (weak), Rheinland (moderate) and Gallia (strong). And then we'd have two major blocks clashing everywhere they have common borders and supporting each other, everywhere. Bye bye, stupid zoi rules!

And someone suggested this somewhere: ZoI should only apply when talking about taxation and imposing house laws (for lawful) and turf and piracy areas (for unlawful).


RE: Player Base Attacking Rules - Tigger - 10-31-2014

(10-30-2014, 11:02 PM)Mao Wrote: So... you're saying that Gaians and Mollies were consulted if they want LOLNS hunting them in Bretland? Please...

Anyway, KNF should initiate that SRP and get things done. Alliance between Kusari (weak), Rheinland (moderate) and Gallia (strong). And then we'd have two major blocks clashing everywhere they have common borders and supporting each other, everywhere. Bye bye, stupid zoi rules!

And someone suggested this somewhere: ZoI should only apply when talking about taxation and imposing house laws (for lawful) and turf and piracy areas (for unlawful).


BAF and LN did consult with the GRN and Gallia leadership players as part of the request to extend LN ID access to Leeds and Manchester. Even with that extension, however, LN ID'd players were not allowed in Dublin, Cambridge. LN ID'd LABC pewing Mollys & Corsairs in Dublin did receive sanctions for being out of ZOI.

So, everyone just get together in skype OORPLy, come up with a plan, and submit the ZOI change request. Be prepared, however, for an extension to be limited, not house wide, if it's approved.


Edit: There was no Gaian official faction at the time and Mollys already being hostile to both BAF & LN didn't mind the extension into Manchester/Leeds. There *was* consultation however.