Discovery Gaming Community
IMG versus GMG - Printable Version

+- Discovery Gaming Community (https://discoverygc.com/forums)
+-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7)
+--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37)
+--- Thread: IMG versus GMG (/showthread.php?tid=123856)

Pages: 1 2


IMG versus GMG - Mirdynn - 12-21-2014

I'm just wondering why IMG has got a cargo limitation and GMG doesn't. As they are both mining factions.


RE: IMG versus GMG - Lythrilux - 12-21-2014

Because IMG would be OP.


RE: IMG versus GMG - Hidamari - 12-21-2014

I say both factions fight to the death to resolve the issue.


RE: IMG versus GMG - Omicron - 12-21-2014

IMG have caps and riddiculous good diplomacy. GMG on other hand are closest thing to a house (that's not a house yet).


RE: IMG versus GMG - Mister_X - 12-21-2014

As far as I know the official IMG faction actually requested the cargo limitation on the ID.


RE: IMG versus GMG - t0l - 12-21-2014

One mines gas and the other mines the best ores in the mod.


RE: IMG versus GMG - Derkylos - 12-21-2014

He3 is pretty valuable.

Perhaps it's just because IMG has caps...maybe the variety of fields for them too?

Otherwise, they're fairly equivalent tech-wise, as well as diplomatically (GMG has lots of supply contracts with some...less than savoury types).


RE: IMG versus GMG - Mímir - 12-21-2014

IMG has a huge ZOI. They are allowed to pew people in systems with an IMG base, so it's a pretty powerful PVP ID (more so than the BHG ID for instance). GMG is far more limited in terms of ZOI but has some really awesome snubs.


RE: IMG versus GMG - Jack_Henderson - 12-21-2014

I requested the cargo limit to be put to 4,3k. It was in an attempt to level the playing field between the different mining factions and enable others to draw players in.


RE: IMG versus GMG - Syrus - 12-22-2014

Though I'd still prefer a limit of 4.5 k... it'd enable IMG to fly one more transport, the Crane, which was used by them even in vanilla... :p

But anyway...
It only makes sense for IMG to not be flying around 5k transports, considering the areas where IMG works. Those big transports are not really that fitting for these areas. Besides that, yeah, obviously it's about balance as well. Not to mention, if you want to go trading, maybe you wish to rather look at all the house trading factions out there. All have good routes available, some have access to almost all lawful houses even.
Since you can't mine and fly at the same time anyway with a big transport, a good idea would be to pick a (fitting) house trading faction for the transport and have an IMG miner work for your ore.

GMG does not need this restriction.