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v4.88 General bug reports - Printable Version

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+----- Thread: v4.88 General bug reports (/showthread.php?tid=125259)

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RE: v4.88 General bug reports - WesternPeregrine - 05-29-2015

(05-29-2015, 02:58 AM)Alphablood1 Wrote: ok now this is ridicules I cant alt+tab, press start, or ctrl + alt + del to use task manager disco ***** everything up so bad I have to logoff this is a problem please fix!

... Use alt+Enter to go windowed mode, before using other background programs?


RE: v4.88 General bug reports - Kosa - 05-29-2015

Launcher's windowed mode setting still doesn't work. Could you fix it?


RE: v4.88 General bug reports - Mephistoles - 05-29-2015

Minnesota -> Texas jump gate is named Texas -> Minnesota.


RE: v4.88 General bug reports - nOmnomnOm - 05-31-2015

http://i.imgur.com/llWuOQ2.jpg
Just so that we know for sure it is still an issue...
The ID is invisible still :/


RE: v4.88 General bug reports - Valeria_Benitez - 06-06-2015

Dear Team,

I discovered that one of the corsair photon cannons seems like it has an incorrect firing-sound assigned to it. The gun in question is Class 7 Salamanca Corsair Photon Blaster. Here is a screenshot for extra clarity.

http://i.imgur.com/eU5yZ8k.jpg

The sound assigned to (photon-) Salamanca is the old neutron-blaster sound. But seeing it is now a photon-cannon I wanted to propose: why not assign a photon sound to it?

Here is the light-fighter corsair photon blaster. Class 6 Angelito III Photon Blaster.

http://i.imgur.com/R7k8p2k.jpg

Angelito III has the correct photon sound assigned to it. Would it be possible to assign the same photon-sound to the class 7 salamanca HF/VHF gun as well? Por Favor? Big Grin

Thank you!


**edit:**
The corsair salamanca (photon) turret (class 1), with a refire rate of 5.88 also looks like an old neutron gun. Please, can the salamanca turret's sound and visuals be adjusted to make it recognizable as a photon cannon?


RE: v4.88 General bug reports - Acid Alchemist - 06-07-2015

I'm unable to buy and/or equip basic gunboat missile turret in my corvo,it says that it doesn't have the hard point to put the equipment.

Image

thanks


RE: v4.88 General bug reports - Alvin - 06-08-2015

Not sure if this has been reported already, cant seem to find it in previous pages.
- FreelancerBW & FreelancerEW restart mixed up for rep & map

At the moment:

Freelancer BW
Spawns at Sigma 13
Rep +3 to all Omicron factions
Omicron & Omega Map explored


Freelancer EW
Spawns at Omicron Theta
Rep + 3 to Kusari Factions & GMG
Core world maps explored


Not that it really matters as the restarts are 2 jumps apart, but might help newbies


RE: v4.88 General bug reports - Nerva - 06-08-2015

All gunboats listed as Class 11 (in FLStat) lack a missile-compatible slot. Seems arbitrary as it puts the Hessian GB and the Montante together with the Bottlenose. The Kusari GB is also prevented from using its own missile launcher.

Wasp and Hornet CDs could use some tweaks to their lifetime. People are using them for some reason and the listed ranges are misleading.


RE: Discovery 4.88.1 - Fluffyball - 06-08-2015

||Bats and bots missing after undocking||

Character: LR-Fluffy.Torpedo
Vessel: Barghest

Moved to proper location - Teerin


RE: v4.88 General bug reports - Nerva - 06-14-2015

Quote: In order to increase player/faction interaction, jumpdrives have been limited to jumps of a maximum of four systems. This change takes effect upon server restart. This will affect all Jumpdrive models.
Source.

Did this end up disabled for some reason? People are jumping way more than 4 systems.
The /jumpsys command appears to list them correctly.