Zoner FR5s (and FR5s in general?) are bad and should be removed or redesigned - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: Zoner FR5s (and FR5s in general?) are bad and should be removed or redesigned (/showthread.php?tid=128904) |
Zoner FR5s (and FR5s in general?) are bad and should be removed or redesigned - Lythrilux - 04-30-2015 Gonna give this it's own thread. (04-30-2015, 10:32 AM)Lythrilux Wrote: Whilst I did enjoy pointing out BWs hypocrisy, it pains me to say that I actually sort of agree with him. RE: Zoner FR5s are bad and should be removed or redesigned - Stoner_Steve - 04-30-2015 I agree with some of your points, however if we are going to re-work FR5 for just Zoners I would like it re-worked across everyone. My biggest fear about getting caught with contraband by lawful groups is getting an FR5 on my Freelancer Smuggler, making the ship (and more importantly the time I spent working on its reputation) worthless. RE: Zoner FR5s are bad and should be removed or redesigned - Thyrzul - 04-30-2015 Quoting my own stuff relevant to this. (04-30-2015, 03:02 PM)Thyrzul Wrote: Just remove Zoner factions, turn Zoner ID into a generic one like Freelancer/Pirate/etc ones, or just Freelancer-ize all Zoner stations, whatever... Perfect solution to remove Zoner FR5s without the need to touch anything in the wording of the FR5 in general.
RE: Zoner FR5s are bad and should be removed or redesigned - WesternPeregrine - 04-30-2015 Imagine for a moment "no zoner factions" or "zoners unable to lock their Freeports". The way I see it, yes it would allow the pirates a sort of impunity to act from said feerports, harassing lawfuls and corporates whenever they want. Because the owners could not enforce their status as a neutral ground, only as an anarchic ground. But then again, what would stop then from say, the neighboring police faction, from gathering testimonies against pilots, organize a search raid into the freeport, to assure the safety of the region, and capturing or evicting the offenders to that state, issuing a player/group request (an indirect FR5 of sorts)? Freelancer anarchy bases work well when they are in a remote location, or aren't in the middle of a major route between houses (can be avoided by travelers). Barrier Gate is an alternative route, so it's ok. Newport is not sitting in the middle of the main path between Kusari and Rheinland. The Freeport in Omega-3 is not the same as these ones. They will have the need to be self regulated, or someone else will do it for them. Imagine what implications would have to the freeports in the Omicrons and the Omegas, close to powerful but competing factions, if the ones closer to the houses opened the precedent of being regulated by non-zoners? RE: Zoner FR5s are bad and should be removed or redesigned - Fluffyball - 04-30-2015 [sarcasm] Can't just House Militaries bring destruction upon the Zoners who deny to follow "civilised ones" and ban them from House space entirely, taking away all their stations from inter-House territory? [/sarcasm] RE: Zoner FR5s are bad and should be removed or redesigned - Jack_Henderson - 04-30-2015 All FR5s are harmful for gameplay. They are (ab?)used as oorp powertools against other player factions because one player has the possibility to wreck a faction. This should not be about Zoner FR5s. It should be about FR5 in general. There is no difference whether Order gets FR5ed from Delta, or Core from wherever, or IC from Rheinland, or IND from Liberty, or just indy Smuggler X from lawful bases Y. In all the cases, the effects are detrimental to gameplay. It's a little ironic that most people say "gameplay consequences", but when they feel the impact themselves, they often see the destructive potential on an oorp/gameplay-wise basis. On the other side, Zoners are one of the few factions that NEED some kind of power to fight back. No one likes to be a faction that everybody with a big ego thinks he can trample on without repercussions. Their strategic base positioning is their only weapon to enforce the lore "we are neutral, so treat us as neutral". People that play against Zoners should expect a reaction. As Zoners are barred from reacting like everybody else (shooting each other until it becomes boring, then returning to old stance), attackers basically ask for this fr5 reaction. Anyway, my main point. FR5s are bad for gameplay in general. The concept should be abandoned and replaced with some other meaningful Faction Right. Jack RE: Zoner FR5s are bad and should be removed or redesigned - SpaceTime - 04-30-2015 (04-30-2015, 06:00 PM)Jack_Henderson Wrote: All FR5s are harmful for gameplay. FR5 is the outcome of roleplay. And roleplay is not harmful for the gameplay. In other words it applies inRP consequences and simultaneously prevents people from abusing things. RE: Zoner FR5s are bad and should be removed or redesigned - Highland Laddie - 04-30-2015 The problem is, as Jack kinda already pointed to, is that FR5ing actually PREVENTS some role-play for actually taking place. For example: corporate warfare. Factions that are supposed to be inRP at WAR with one another over resources are too afraid to actually role play that aspect of their faction out because of fear of getting FR5'd by the Houses. This is crippled RP, imo. I don't necessarily think perma-locking a ship or group of ships out of an npc station is the solution, or at least should be one of LAST resort. If we actually have a real working lock-down command in the works, this should help better regulate this kind of activity. WPeregrine also has a point that the inRP reactions would be different if we were talking about a Zoner base way out in the Omicrons, and not one sitting right along a MAJOR trade route between Houses. RE: Zoner FR5s are bad and should be removed or redesigned - Fluffyball - 04-30-2015 Quote:Factions that are supposed to be inRP at WAR with one another over resources are too afraid to actually role play that aspect of their faction out because of fear of getting FR5'd by the Houses. This is crippled RP, imo. That's why Kusari is dead. I really wish for true corporate warfare between Kishiro and Samura, especially right now. RE: Zoner FR5s are bad and should be removed or redesigned - Jonas Valent - 04-30-2015 (04-30-2015, 06:00 PM)Jack_Henderson Wrote: All FR5s are harmful for gameplay. I strongly disagree that FR5's are harmful to gameplay in general. However when they are used against entire factions that's when problems arise. I probably FR5 more than anyone as the leader of LPI. But I have not and never will fr5 an entire faction. I have strong concerns about the effect on gameplay that faction FR5's cause. Because as Jack said they have been used as ooRP tools to bash people and that's not right. Furthermore it doesn't not always make sense to kick out an entire faction over one players actions. As far as I'm concerned FR5's should only be used against individual players and should never be used against entire factions. Unless it is absolutely necessary and is done as a inRP response. |