Dev Notice: Shipcompat system - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: News and Announcements (https://discoverygc.com/forums/forumdisplay.php?fid=13) +--- Thread: Dev Notice: Shipcompat system (/showthread.php?tid=132852) |
Dev Notice: Shipcompat system - Hidamari - 11-10-2015 Alley Wrote:In the next patch, the shipcompat component of the technerf system will be removed. Hidamari Wrote:Long overdue. SummerMcLovin Wrote:Good to hear, saves me having to ask for standardisation of Gallic/Sirian Engines to match cross-divide technerf values. Saving the work of the admins and devs is also good news. TheFreelancer Wrote:hmm, i like! jammi Wrote:Good stuff. Alley Wrote:updated first post with precisions on how the system will behave. Adam_Spire Wrote:How does this effect Special Roleplay Requests and their power nerf/setup? Alley Wrote:Nothing will change for SRPs Thyrzul Wrote:I see 5th paragraph and I wonder perhaps it'd be better to include that in rules as well, under the relevant one, to make sure there's definitely an official place not hidden under random archives over time where people just can't miss it. Just a thought. JayDe Wrote:Finally. Many weeks passes since I asked to fix Farmer Alliance ship chart. Now it will be done in one large way to kill the entire problem for everyone. RE: Dev Notice: Shipcompat system - Alley - 11-10-2015 Thank you for recovering this, moved to announcements. |