NPC Encounters - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Developers Forum (https://discoverygc.com/forums/forumdisplay.php?fid=183) +---- Forum: Freelancer Modding Tutorials (https://discoverygc.com/forums/forumdisplay.php?fid=36) +---- Thread: NPC Encounters (/showthread.php?tid=136268) |
NPC Encounters - Dragan - 02-19-2016 Okay, I know how to edit or add basic NPC encounters, how to define loadouts for them and so on. Now my first question is: In the system.ini of any system, I can define encounters for a specific zone. Lets take a look at a example: Code: New York - Li01 It's a pop-up zone in the badlands. Now in the file, you tell which level (toughness) the NPC's encounters may have, which factions may appear, their percentual chance, what kind of encounter (patrol, smugglers, gunboats and so on); now, by setting the toughness to 4, level 4 NPC's will appear. In npcships.ini is set what has to appear for faction X at level X. Another example: Code: Liberty Rogue fighter D4 ... So far so good. Now my question is, is there a possibility, if a faction has multiple, equal ships (for example Red Hessians using Sabres and Odins), to determine which one of those ships is used? Or is it randomly chosen among all entries (in npcships.ini) which fit into the toughness-setting? Like I'd need an entry both for the Sabre and another one for the Odin, both on D4? If yes, is it possible, to like, make a super rare NPC? RE: NPC Encounters - Lythrilux - 02-19-2016 I think you can make a new entry for that NPC and set their spawn chance to very low. |