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The Commune - Faction Feedback - Printable Version

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The Commune - Faction Feedback - The Commune - 06-03-2016

[Image: 4uQ91E3.png]


The Commune -- Faction Feedback

This thread will serve as one for faction feedback. Any criticism is welcome and please, respect the forum rules. I think that we don't have to mention which are those. Faction information is here.



RE: The Commune - Faction Feedback - King Owl - 06-03-2016

interesting faction...Looking forward to seeing you guys in game


RE: The Commune - Faction Feedback - The Commune - 06-26-2016


Faction info page was updated with Neural Net Archives section being added, check section 8. We will now display all faction related communications and transmissions there so everyone would know who are we, what we gonna do and, why.



RE: The Commune - Faction Feedback - The Commune - 07-12-2016


Notice number two: Faction write up is re written and the content under section 8 is updated.



RE: The Commune - Faction Feedback - Sombs - 07-12-2016

I suggest to do the links in section 8 with a small font, as it will be a long list and you might not want it look like a wall of blue spamming your site. Aside from that, it's cool and I hope for many more cool encounters with you. Smile


RE: The Commune - Faction Feedback - The Commune - 07-12-2016


Done. Thank you very much Sombra, we hope to see you around too! Smile



RE: The Commune - Faction Feedback - Kauket - 12-16-2016

Remind me again, why does the Commune know to ask people to watch/ask about Inverness/Kansas for Aux?

There has been zero interaction in those systems on either (C~ or A/). How would they even know about it to ask in the first place?



RE: The Commune - Faction Feedback - Chrysalis - 12-16-2016

(12-16-2016, 05:18 PM)Auzari Wrote: Remind me again, why does the Commune know to ask people to watch/ask about Inverness/Kansas for Aux?

There has been zero interaction in those systems on either (C~ or A/). How would they even know about it to ask in the first place?

By question various people, who might or might not know? By remembering the places where we did interact, and assuming through a process of elimination that the origin of their operations must be close, perhaps somewhere in the scarcely inhabited and uncolonized borderworlds? Such as Inverness or Kansas? It's not exactly rocket science.


RE: The Commune - Faction Feedback - Kauket - 12-16-2016

Before questioning people, that is. It's funny because you literally forget every other Independant World with that reasoning. Or hell, you entirely eliminate Bretonia from the possibility.


RE: The Commune - Faction Feedback - Altejago - 12-16-2016

After reading up on the faction, I noticed that you really don't have any ZOI restrictions at all. How do you explain the legitimacy of that while maintaining that you're not a over powered faction? What happens if you decide to execute piracy outside of your ID defined ZOI?