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alaska / zone 21 - Printable Version

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alaska / zone 21 - FraserTE - 02-18-2009

Today is the second time i have been told i cannot use Alaska on my smuggling route even though im taking items from a corsair base through corsair allied space to where ever my destination might be.
I have been told that if an admin sees me i will be sanctioned because going through alaska is oorp.

will somebody clarify this for me please.


alaska / zone 21 - Jinx - 02-18-2009

basicly - admins have nothing to do with issues like that. - ( that d be like calling your mother, when you re an 8 years old ) - but the navy can ... very well in RP ... blow you up ( well, if they fly something smaller than a capital ship that is )

if you RP it - and don t take the alaska gate as if its your own - but as if its a real efford ( preferably, explaining how the ..... .... you got the code to operate it ) you should be fine.... in the end, everyone appears to take for granted to use it without a single story written about it ( order, zoners, nomads, etc. )

but yes... from a strict RP point of view, a mere smuggler doesn t even know that alaska exists and would probably be blown up before getting into visible range of even the minefield.



so, if you are really serious about smuggling, jolly well find a route that you are actually able to use ( like gamma, theta and into the core ) instead of the secret order system and a non existing navy system that leads to a minefield that is supposed to be so secret and well protected that .... no one ever got out of it and could tell a story about it.


alaska / zone 21 - swift - 02-18-2009

You won't be sanctioned for it, but it is generally frowned upon and viewed as semi-OORP behaviour, because that is exactly what it is.

In-RP, the Alaska system is one of the most guarded places in the entire Sirius. The thought of a smuggler ship getting past it's formidable defenses is in-RP extremely laughable.

However, game dynamics, and the fact that noone likes to sit 24/7 in Alaska makes this an RP thing, insted of a both real and RP fact.


Just remember the SP campaign when you were in Alaska, and what happened there.


alaska / zone 21 - tazuras - 02-18-2009

Hmm, yeah, why is this OORP for smugglers? Maybe cause there is now way you could get through Alaska undetected really, hence you couldn't smuggle through it. But in previous posts admins (i think) have said it's up to people to guard and protect this area.


alaska / zone 21 - FraserTE - 02-18-2009

From an rp Point of view i always bring a Escort with me usally a corsair wouldnt the Order be willing to sell me the codes to the jump gate seeing as how i am moving allied materials through there space to liberty?


alaska / zone 21 - Walker - 02-18-2009

First of all, the Order Corsair Alliance is not exactly an Alliance... To the point where we will be there helping you guys blast Outcasts...

And while the Order MAY give out the Code to the Zone-21 Jump Gate... And I don't think that the Order cares about you delivering Artifacts to fine-art collectors.

Now, your escort better be a Legate Dreadnought...

From a RP POINT OF VIEW, The Nomads are in Alaska, thus the Navy has moved several Cruiser's and fighter patrols there, they probably have satellites that can detect foreign objects moving throughout Alaska, and not to mention that inside the Minefield is an entire wing of Fighters or larger...

I think that any smuggler who managed to bypass the Naval Patrols, And miniature Fleets all the way to Z21 would be shot down before he found the entrance to Zone-21...




alaska / zone 21 - Turkish - 02-18-2009

Consider Alaska to be highly classified and controlled, used by Liberty for experimentation and research. As a result its highly guarded and dangerous, beyond those innate dangers very few people ever know the system exists, and if they do, they don't know what goes on it.

Secondly the system is in contact with Nomads entities on a regular to semi-regular presence. Its not a nice and friendly place, escort or not. The Order may be willing to assist you in entering the system, I find that unlikely though. They're set to protect humanity as a whole from the remaining Nomad threat, why would they expose a smuggler to that?

Those are just surface thoughts as well.

If the practical state of the server matched the implied and specified RP?

You may well get in, but you would not be surviving the through entire time. As far as I'm concerned you should be treating it as off limits, especially for a Corsair.


alaska / zone 21 - William Frederick Cody - 02-18-2009

' Wrote:but yes... from a strict RP point of view, a mere smuggler doesn t even know that alaska exists and would probably be blown up before getting into visible range of even the minefield.
Sry, but every newbie can see the alaska JG in NY. It is big enough to be seen from >100k. I have problems by trying-not-to-see-in-RP while i see it in real space (from position in NY, if i am not behind a planet. For me, RP is is more like "Imagine...", not "Disimagine...".

' Wrote:In-RP, the Alaska system is one of the most guarded places in the entire Sirius. The thought of a smuggler ship getting past it's formidable defenses is in-RP extremely laughable.
Where are the guard? Solving that in RP is much better. People grumble, that it is hard to live as a pirat in NY, because of the lots of ships attacking them, if they log on. Seems, that there are enough folks online, who made NY a very safe place in sirius.

So, LSF, LN, blabla, should goto alaska gate and protect it against smugglers.
If u want to enforce the safety of zone 21, try not to do it by the server rules. Use RP.

I think, all the Alaska-smuggler-problem should be solved on RP, protected by server rules, that allow liberty, to enforce their RP law to solve that Alaska-smuggler-problem.

I used that route too, as i was a newbie (wrong topic). I read something on forum (didnt found): A trader, who invited a lvl 20 player into a RP smuggling story, including the using lvl 20 player to watch the navy and police traffic in NY. He told about, that he was no longer allowed to use that RP story. Pity. To mee it seems a nice way, to involve noobs into RP. If th Liberty dont like that, they should make this route an impossible route. In RP! Server rules should allow that alaska route.


alaska / zone 21 - tazuras - 02-18-2009

It would be nice if you could make it so anyone who wasn't LN, or LSF tagged would be instantly hostile to all LN patrols in the system, like maybe guard patrols, but with caps.


alaska / zone 21 - ryoken - 02-18-2009

' Wrote:From an rp Point of view i always bring a Escort with me usally a corsair wouldnt the Order be willing to sell me the codes to the jump gate seeing as how i am moving allied materials through there space to liberty?

No the Order would not give code's to break a law. They are lawful. They will not hinder you from smuggling, but they will also not assist you in smuggling.