Techcompat Review: Phase I - Open-use Tech Access - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: News and Announcements (https://discoverygc.com/forums/forumdisplay.php?fid=13) +--- Thread: Techcompat Review: Phase I - Open-use Tech Access (/showthread.php?tid=185189) |
Techcompat Review: Phase I - Open-use Tech Access - aerelm - 12-24-2020 Technology Compatibility Review
Phase I: Open-use Technology Access [Technology Compatibility Chart] Techcompat system has been around for quite a few years now, and even though it's received tweaks, adjustments and region-based updates over the years, it's never had a full proper review, so there are a few corners of it that are a bit out of pace with how everything else now works ingame, and there's probably a good few cells that are just outdated due to oversight. So, we've decided to go through the plugin and give it a thorough review, and to make things more manageable we'll be taking this in phases. As the first phase, we've decided to look at availability of open-use tech across all IDs. For the purposes of this phase, "open-use tech" refers to following tech trees:
Only exceptions to this change (for lore or balance reasons or pending further review) are: If you notice any discrepancies and oversights, make a post in This thread. Thank you. Happy holidays! |