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Free Rotating Ship Models - Printable Version

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Free Rotating Ship Models - michiyl - 04-21-2011

[Image: 1previewmulegreenenco.gif]

This is just an example.
What I'm offering you:
  • an image of a rotating ship / object (weapon, station ... etc.) of an ingame model *
What else can be done (examples are linked): About the size of the image ... well, it's better to not go too high with that. The preview on the top is 400x300, and it's quite large, don't you think?

If you need one for your stories / message dumps / market place / wiki page / whatever, tell me in THIS thread.

Credits are very appreciated but not necessary [color=#99FFFF]***

NOTE:
#1 Since the work is done on another computer, I'll collect all your requests here. You'll probably get your animation the next day (I like to process a bulk of requests in one session rather than running around for each single one ^^).

#2 About textures: Some models in Freelancer use ingame texture coloration (like the yellow parts on the Civilian Transports) which may hinder me to render the real ingame model accordingly. I'll try to get close to that.

3# Besides standard colors (red, green etc.) I'll use this as a reference if you don't give me an RGB value.

#4 Transparent animations tend to not work well with dark objects. See this as a reference. If you want to use it as an avatar or such, tell me, then I can adjust the background so that the transition is smoother for that color.

#5 Most of the possibilities can be connected. Takes more time though.

#6 No Discovery 4.86 content availabe, sorry! We all have to wait for it (^_^)

#7 image effects: due to the fact that there are more parts of the frames (one single image in an animation) are changing, the animation will be larger. The base animation (before applying all image effects I offer) was some 1389 kb while the finished example is 3889 kb in size. The "noise" effect increases the filesize dramatically!


* = no humans/aliens/robots since they don't want to get imported ^^

*** = credits go to Michail_Henek (ingame of course)




--- --- --- --- --- you don't need to read on for your request --- --- --- --- ---


And for those who are interested in the short version of how I did this:
Milkshape (import / export); Cinema4D (atom array / frame output); Animation Shop (putting all frames into an animation ... who'd thought that? ^^)

If you have a professional video/animation editing tool you are, of course, free to use this to complete the work.



--- --- --- --- --- compiled list of finished requests --- --- --- --- ---
(first few were crap, they are NOT listed here || some of the animations are huge: I've warned you!)
  1. Gaian Gunsip (red wireframe)
  2. Lane Hacker Gunship (blue wireframe) (no glow)
  3. Lane Hacker Gunship (blue wireframe) (no glow, slow)
  4. Nyx (red wireframe) (transparency)
  5. Nyx (red wireframe) (black background)
  6. Slave Liner (red wireframe) ("fast")
  7. Slave Liner (red wireframe) (slow)
  8. Zoner Conference Gunboat (blue wireframe) ("fast")
  9. Zoner Conference Gunboat (blue wireframe) (slow)
  10. Zoner Conference Gunboat (blue wireframe) (slower)
  11. Zoner Conference Gunboat (textured, shadows) ("fast")
  12. Zoner Conference Gunboat (textured, shadows) (slow)
  13. Zoner Conference Gunboat (textured, shadows) (slower)
  14. Zoner Conference Gunboat (sharp textures, shadow) (almost fast)
  15. Zoner Conference Gunboat (sharp textures, shadow) (slow)
  16. Zoner Conference Gunboat (sharp textures, shadow) (slower)
  17. Storta Outcast Destroyer (sharp textures, without turrets) slow
  18. Storta Outcast Destroyer (sharp textures, without turrets) medium
  19. Storta Outcast Destroyer (sharp textures, without turrets) fast
  20. Storta Outcast Destroyer (sharp textures, turrets) slow
  21. Storta Outcast Destroyer (sharp textures, turrets) medium
  22. Storta Outcast Destroyer (sharp textures, turrets) fast
  23. Storta Outcast Destroyer (solid wireframe, blue, turrets) slow
  24. Storta Outcast Destroyer (solid wireframe, blue, turrets) medium
  25. Storta Outcast Destroyer (solid wireframe, blue, turrets) fast
  26. Storta Outcast Destroyer (solid wireframe, green, turrets) slow
  27. Storta Outcast Destroyer (solid wireframe, green, turrets) medium
  28. Storta Outcast Destroyer (solid wireframe, green, turrets) fast
  29. Lane Hacker Bayonet (blue wireframe)
  30. Liberty Avenger (textured)
  31. Dromedary (green wireframe, engine damage blink doubled)
  32. Rheinland Battleship (green wireframe, turrets) normal speed - fast
  33. Rheinland Battleship (green wireframe, turrets) normal speed - medium (like the preview)
  34. Rheinland Battleship (green wireframe, turrets) normal speed - slow
  35. Rheinland Battleship (green wireframe, turrets) slow speed - fast
  36. Rheinland Battleship (green wireframe, turrets) slow speed - medium
  37. Rheinland Battleship (green wireframe, turrets) slow speed - slow
  38. Rheinland Wraith Fighter (textured)
  39. Rheinland Battleship (textured, slower-than-slow) - fast
  40. Rheinland Battleship (textured, slower-than-slow) - medium
  41. Rheinland Battleship (textured, slower-than-slow) - slow
  42. Rheinland Battleship (textured, slower-than-slow, below plane) - just a try!
  43. Rheinland Battleship (textured, slower-than-slow, with shadows)
  44. Barrier Gate Station (orange wireframe to texture, smooth) - fast
  45. Barrier Gate Station (orange wireframe to texture, smooth) - medium
  46. Barrier Gate Station (orange wireframe to texture, smooth) - slow
  47. Ahoudori Gunboat (special texture, nothing to wireframe to texture, 400x300) - fast
  48. Ahoudori Gunboat (special texture, nothing to wireframe to texture, 400x300) - medium
  49. Ahoudori Gunboat (special texture, nothing to wireframe to texture, 400x300) - slow
  50. Jaguar (green wireframe)
  51. L'Ane (green wireframe)
  52. Nomad Light Fighter (wireframe) - fast
  53. Nomad Light Fighter (wireframe) - medium
  54. Nomad Light Fighter (wireframe) - slow
  55. Nomad Light Fighter (wireframe, rgb 155 204 255, glow) - fast
  56. Nomad Light Fighter (wireframe, rgb 155 204 255, glow) - medium
  57. Nomad Light Fighter (wireframe, rgb 155 204 255, glow) - slow
  58. Nomad Light Fighter (wireframe, rgb 155 204 255, glow) - transparent, fast
  59. Nomad Light Fighter (wireframe, rgb 155 204 255, glow) - transparent, medium
  60. Nomad Light Fighter (wireframe, rgb 155 204 255, glow) - transparent, slow
  61. Small version of the Ahoudori with special texture - fast
  62. Small version of the Ahoudori with special texture - medium
  63. Small version of the Ahoudori with special texture - slow
  64. Katana Blood Dragon Fighter (red wireframe, glow, 640x480, equipment) - fast
  65. Katana Blood Dragon Fighter (red wireframe, glow, 640x480, equipment) - medium
  66. Katana Blood Dragon Fighter (red wireframe, glow, 640x480, equipment) - slow
  67. #1 Border Worlds Very Heavy Fighter (wireframe to texture, white)
  68. #2 Border Worlds Very Heavy Fighter (wireframe to texture, magnolia)
  69. #3 Border Worlds Very Heavy Fighter (wireframe to texture, cyan)
  70. Gaian Gunship (nothing to wireframe to texture, green wireframe, 160x140) - fast
  71. Gaian Gunship (nothing to wireframe to texture, green wireframe, 160x140) - medium
  72. Gaian Gunship (nothing to wireframe to texture, green wireframe, 160x140) - slow
  73. Prison Liner (green wireframe to texture) - fast
  74. Prison Liner (green wireframe to texture) - medium
  75. Prison Liner (green wireframe to texture) - slow
  76. Slave Liner (red wireframe to texture) - fast
  77. Slave Liner (red wireframe to texture) - medium
  78. Slave Liner (red wireframe to texture) - slow
  79. Liberty Assault Battlecruiser (textured, 800x600, slower than slow) - fast
  80. Liberty Assault Battlecruiser (textured, 800x600, slower than slow) - medium
  81. Liberty Siege Cruiser (textured, 800x600, slower than slow, turrets) - fast
  82. Liberty Siege Cruiser (textured, 800x600, slower than slow, turrets) - medium
  83. Venator (green wireframe, 400x300, "a bit slower than slow") - fast
  84. Venator (green wireframe, 400x300, "a bit slower than slow") - medium
  85. Venator (green wireframe, 400x300, "a bit slower than slow") - slow
  86. Venator (textured, 400x300, "a bit slower than slow") - fast
  87. Venator (textured, 400x300, "a bit slower than slow") - medium
  88. Venator (textured, 400x300, "a bit slower than slow") - slow
  89. Battlerazor Turret (textured, 400x300) - fast
  90. Battlerazor Turret (textured, 400x300) - medium
  91. Battlerazor Turret (textured, 400x300) - slow
  92. Battlerazor Turret (textured, 400x300, with firing FX) - fast
  93. Battlerazor Turret (textured, 400x300, with firing FX) - medium
  94. Battlerazor Turret (textured, 400x300, with firing FX) - slow
  95. Battlerazor Turret (textured, 400x300, with firing FX, different viewing angle) - fast
  96. Battlerazor Turret (textured, 400x300, with firing FX, different viewing angle) - medium
  97. Battlerazor Turret (textured, 400x300, with firing FX, different viewing angle) - slow
  98. Battlerazor Turret (textured, 400x300, with firing FX and light) - fast
  99. Battlerazor Turret (textured, 400x300, with firing FX and light) - medium
  100. Battlerazor Turret (textured, 400x300, with firing FX and light) - slow
  101. Battlerazor Turret (textured, 400x300, with firing FX and light) - fast
  102. Battlerazor Turret (textured, 400x300, with firing FX and light) - medium
  103. Battlerazor Turret (textured, 400x300, with firing FX and light) - slow
  104. Order Bastet (yellow wireframe, 210x210) - fast
  105. Order Bastet (yellow wireframe, 210x210) - medium
  106. Order Bastet (yellow wireframe, 210x210) - slow
  107. Order Osiris (blue wireframe, 3D grid) - fast
  108. Order Osiris (blue wireframe, 3D grid) - medium
  109. Order Osiris (blue wireframe, 3D grid) - slow
  110. Order Bastet (yellow wireframe, 210x210, 6 EXCALIBURs equipped) - fast
  111. Order Bastet (yellow wireframe, 210x210, 6 EXCALIBURs equipped) - medium
  112. Order Bastet (yellow wireframe, 210x210, 6 EXCALIBURs equipped) - slow
  113. Freeport 2 (green wireframe to texture, viewing angle) - fast
  114. Freeport 2 (green wireframe to texture, viewing angle) - medium
  115. Freeport 2 (green wireframe to texture, viewing angle) - slow
  116. Gaian Gunship (160x140, nothing to green wireframe to texture, custom equipment, 3D grid) - fast
  117. Gaian Gunship (160x140, nothing to green wireframe to texture, custom equipment, 3D grid) - medium
  118. Gaian Gunship (160x140, nothing to green wireframe to texture, custom equipment, 3D grid) - slow
  119. Hegemon (160x140, wireframe to texture) - fast
  120. Hegemon (160x140, wireframe to texture) - medium
  121. Hegemon (160x140, wireframe to texture) - slow
  122. Zephyr (textured) - fast
  123. Zephyr (textured) - medium
  124. Zephyr (textured) - slow
  125. Zephyr (green wireframe) - fast
  126. Zephyr (green wireframe) - medium
  127. Zephyr (green wireframe) - slow
  128. Liberty Assault Battlecruiser (blue wireframe, 200x150) - fast
  129. Liberty Assault Battlecruiser (blue wireframe, 200x150) - medium
  130. Liberty Assault Battlecruiser (blue wireframe to texture, 200x150) - fast
  131. Liberty Assault Battlecruiser (blue wireframe to texture, 200x150) - medium
  132. Kusari Liner "Geisha" (textured, with shadows) - fast
  133. Kusari Liner "Geisha" (textured, with shadows) - medium
  134. Kusari Liner "Geisha" (textured, with shadows) - slow
  135. Tridente (red wireframe, very smooth, preview 320x256) - fast
  136. Tridente (red wireframe, very smooth, preview 320x256) - medium
  137. Tridente (red wireframe, very smooth, preview 320x256) - slow
  138. Border Worlds Transport (green wireframe to texture, special rotation, 200x150) - fast
  139. Border Worlds Transport (green wireframe to texture, special rotation, 200x150) - medium
  140. Border Worlds Transport (green wireframe to texture, special rotation, 200x150) - slow
  141. IMG Hydra Gunboat (red wireframe to texture, special rotation, 200x150) - fast
  142. IMG Hydra Gunboat (red wireframe to texture, special rotation, 200x150) - medium
  143. IMG Hydra Gunboat (red wireframe to texture, special rotation, 200x150) - slow
  144. Golden Chrysanthemum Bomber (realistic lights #2, orange and purple hp lights, 300x300)
  145. Golden Chrysanthemum Bomber (realistic lights #2, orange and purple hp lights, 200x200)
  146. GC Bomber preview (250x250, textured, light hardpoints: white ones changed)
  147. GC Bomber preview (250x250, textured, light hardpoints: white ones changed, transparency)
  148. GC Bomber preview (250x250, textured, light hardpoints: white ones deleted)
  149. GC Bomber preview (250x250, textured, light hardpoints: white ones deleted - purple = orange)
  150. GC Bomber preview (250x250, orange wireframe to texture, with light hardpoints: white ones deleted)
  151. GC Bomber (250x175, realistic lights #2, orange wireframe to texture)
  152. Wasupu (250x250, green solid wireframe to texture, with light hardpoints: orange and purple) - fast
  153. Wasupu (250x250, green solid wireframe to texture, with light hardpoints: orange and purple) - medium
  154. Wasupu (250x250, green solid wireframe to texture, with light hardpoints: orange and purple) - slow
  155. Scorpion Gunboat (200x150, nothing to blue wireframe) - fast
  156. Scorpion Gunboat (200x150, nothing to blue wireframe) - medium
  157. Scorpion Gunboat (200x150, nothing to blue wireframe) - slow
  158. Scorpion Gunboat (200x150, blue wireframe to texture) - fast
  159. Scorpion Gunboat (200x150, blue wireframe to texture) - medium
  160. Scorpion Gunboat (200x150, blue wireframe to texture) - slow
  161. Liberty Carrier (wireframe, green-blue color thingie) - fast
  162. Liberty Carrier (wireframe, green-blue color thingie) - medium
  163. Liberty Carrier (wireframe, green-blue color thingie) - slow
  164. Guardian VHF (#1 blue wireframe and texture, 200x150) - fast
  165. Guardian VHF (#2 blue wireframe and texture, 200x150) - fast
  166. Guardian VHF (#3 blue wireframe and texture, 200x150) - fast
  167. Guardian VHF (#4 blue wireframe and texture, 200x150) - fast
  168. Arranmore Base (350x350, texture, full hardpoints) - texture glow at 100 % intensity
  169. Arranmore Base (350x350, texture, full hardpoints) - texture glow at 100 % intensity + realistic lights
  170. Arranmore Base (350x350, texture, full hardpoints) - different lights
  171. Arranmore Base (350x350, texture, full hardpoints) - standard, no realism
  172. Arranmore Base (350x350, texture, full hardpoints) - realistic lights, no 'sun' light
  173. Arranmore Base (350x350, texture, full hardpoints) - realistic lights, with 'sun' light
  174. Arranmore Base (350x350, texture, full hardpoints) - standard, no realism, orange light intensity: 200%
  175. Arranmore Base (350x350, texture, full hardpoints) - standard, no realism, orange light intensity: 500%
  176. Liberty Dreadnought (400x300, green wireframe, smooth) - fast
  177. Liberty Dreadnought (400x300, green wireframe, smooth) - medium
  178. Liberty Dreadnought (400x300, green wireframe, smooth) - slow
  179. Roc Civilian Bomber (200x150, blue wireframe and texture) - fast
  180. Spatial SHF (200x150, blue wireframe and texture) - fast
  181. Zoner Juggernaut "Jinkusu" (green wireframe, 400x300) - fast
  182. Zoner Juggernaut "Jinkusu" (green wireframe, 400x300) - medium
  183. Zoner Juggernaut "Jinkusu" (green wireframe, 400x300) - slow
  184. Zoner Juggernaut "Jinkusu" (texture, 400x300) - fast
  185. Zoner Juggernaut "Jinkusu" (texture, 400x300) - medium
  186. Zoner Juggernaut "Jinkusu" (texture, 400x300) - slow
  187. Virage (400x300, red wireframe, slow) - fast
  188. Virage (400x300, red wireframe, slow) - medium
  189. Virage (400x300, red wireframe, slow) - slow
  190. Shire (400x300, textured) - fast
  191. Shire (400x300, textured) - medium
  192. Shire (400x300, textured) - slow
  193. Shetland (400x300, textured) - fast
  194. Shetland (400x300, textured) - medium
  195. Shetland (400x300, textured) - slow
  196. Gallic Lawful Light Fighter (400x300, green wireframe) - fast
  197. Gallic Lawful Light Fighter (400x300, green wireframe) - medium
  198. Gallic Lawful Light Fighter (400x300, green wireframe) - slow
  199. Gallic Lawful Heavy Fighter (400x300, green wireframe) - fast
  200. Gallic Lawful Heavy Fighter (400x300, green wireframe) - medium
  201. Gallic Lawful Heavy Fighter (400x300, green wireframe) - slow
  202. Gallic Lawful Very Heavy Fighter (400x300, green wireframe) - fast
  203. Gallic Lawful Very Heavy Fighter (400x300, green wireframe) - medium
  204. Gallic Lawful Very Heavy Fighter (400x300, green wireframe) - slow
  205. Gallic Lawful Bomber (400x300, green wireframe) - fast
  206. Gallic Lawful Bomber (400x300, green wireframe) - medium
  207. Gallic Lawful Bomber (400x300, green wireframe) - slow
  208. Gallic Lawful Gunboat (400x300, green wireframe) - fast
  209. Gallic Lawful Gunboat (400x300, green wireframe) - medium
  210. Gallic Lawful Gunboat (400x300, green wireframe) - slow
  211. Gallic Lawful Cruiser (400x300, green wireframe) - fast
  212. Gallic Lawful Cruiser (400x300, green wireframe) - medium
  213. Gallic Lawful Cruiser (400x300, green wireframe) - slow
  214. Gallic Lawful Battleship (400x300, green wireframe) - fast
  215. Gallic Lawful Battleship (400x300, green wireframe) - medium
  216. Gallic Lawful Battleship (400x300, green wireframe) - slow
  217. Starflier (pink wireframe, 160x140) - fast
  218. Starflier (pink wireframe, 160x140) - faster
  219. Starflier (pink wireframe, 160x140) - way too fast!!!



Free Rotating Ship Models - DarthBindo - 04-21-2011

red gaian gunboat wireframe, same speed, 200x150 plox.
Will gief credits.


Free Rotating Ship Models - michiyl - 04-21-2011

' Wrote:red gaian gunboat wireframe, same speed, 200x150 plox.
Will gief credits.
Argh ... didn't expect to have a customer THAT soon:D

I'll try to do this as fast as possible ... then gief credits :laugh:

Oh ... link to image via PM or can I post it here?


Free Rotating Ship Models - DarthBindo - 04-21-2011

Post away.


Free Rotating Ship Models - Kuze - 04-21-2011

I see Atom array...hmm I must try it. NOW. :-D


Free Rotating Ship Models - Enoch - 04-21-2011

Looks cool. I'd like something :
Lane Hacker Gunship, blue wireframe, slightly slower rotation speed, and for size probably something like 200x200.

I'll pay you but since I'm poor it won't be a lot, I'm afraid.


Free Rotating Ship Models - michiyl - 04-22-2011

' Wrote:Post away.
#1
Gaian Gunship - Red Wireframe (normal)

# 2
Gaian Gunship - Red Wireframe (with glow)

#3
Gaian Gunship - Red Wireframe (normal, alternative processing cycle)


' Wrote:I see Atom array...hmm I must try it. NOW. :-D
If you need some help with it, PM me!

' Wrote:Looks cool. I'd like something :
Lane Hacker Gunship, blue wireframe, slightly slower rotation speed, and for size probably something like 200x200.

I'll pay you but since I'm poor it won't be a lot, I'm afraid.
Don't worry about the credits!

#1
Lane Hacker Gunship - Blue Wireframe (normal)

#2
Lane Hacker Gunship - Blue Wireframe (with glow)







EDIT:
Hm ... looks the the alternative processing cycle looks way better than the first one. I'll redo the animations if you want to but it's a bit harder to get the right animation speed ... or I stick to a new default one if you like the animation of the alternative process!


Edit #2:
Added credit "link" to first post.


Free Rotating Ship Models - Rommie - 04-22-2011

The alternate processing cycle looks awesome on the Gaian Gunship.

Could I get one for a Nyx, at the same rotation speed as the Gaian one? Oh and the same color please.

Edit: Is transparent background possible?


Free Rotating Ship Models - michiyl - 04-22-2011

' Wrote:The alternate processing cycle looks awesome on the Gaian Gunship.

Could I get one for a Nyx, at the same rotation speed as the Gaian one? Oh and the same color please.
Alright ... then I'll redo the other animations as well.

Err ... I assume you'll want about the same size of the animation like the Gaian Gunship for yours, right?

Edit:
Transparent background ... ?
I don't know but I'll see what I can do.


Free Rotating Ship Models - Rommie - 04-22-2011

Yes.