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Police ID's - Printable Version

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Pages: 1 2


Police ID's - Escartes - 08-27-2012

Ok since there is so much discussion over this I decided to make a Poll to see how many people would want to make changes. Basically the question is should we leave police ID's the way they are or should we change them to reflect only being allowed in the Core worlds.




Police ID's - Daedric - 08-27-2012

This has been discussed many, many times before. In the absence of the military, players will throw fits if a police player doesn't come to help them, it puts up an unnecessary artificial block on role play, and limits the role of an already limited faction.

No.


Police ID's - Sarawr!? - 08-27-2012

To be honest, I think this should depend on what House you're in, since let's face it, the RFP in Rheinland is considerably more militant than the Police in Liberty, as such, they might operate a bit differently.

I think that's what really bothers me about arguments like "Police vs Military" "Who should be doing x?" and "Should such and such ID's be changed to stuff like: x y z"

You simply can't apply a blanket change with stuff like this, since it's very circumstantial and should vary depending on each faction's Roleplay environment, blanket changes simply aren't the way to go about this sort of thing.


Police ID's - SnakThree - 08-27-2012

I would say yes.

But since we have Military/Navy that could do what Police can and more, what's the point?

Unless we get more distinct roles as to keeping Military on the borders, while Police in core, forcing military/navy to role of military/navy instead of what we have now, secondary, yet better police etc etc.


Police ID's - SummerMcLovin - 08-27-2012

ID restrictions are not the way to go - if police factions want to restrict themselves then they can do so inRP, but don't force everyone to.


Police ID's - AeternusDoleo - 08-27-2012

Ideally, the roles are: Police deals with pirates in-house (possibly responding to the odd call from a bordering system, but not actively hunting pirates there). Military deals with threats to the sovereignty of a house (war, dealing with bases, dealing with heavy enemy fleets).

Police have the task of keeping civilians safe and keeping order. In practise, since only the military are allowed the heaviest ships, this does not work.


Police ID's - Omicron - 08-27-2012

In vanilia, Liberty Navy controled/patroled half of the NY.

Nerfing any ID is not an answer.


Police ID's - SnakThree - 08-27-2012

' Wrote:In vanilia, Liberty Navy controled/patroled half of the NY.

Nerfing any ID is not an answer.
In vanila, a lot of things made no sense.


Police ID's - AshHill07 - 08-27-2012

Police need less restrictions and more advantages to encourage more people to play it.
Adding more restrictions will just unbalance the Police:Military ratio even more than it already is.


Police ID's - Miaou - 08-27-2012

Go read the other thread for my opinion in this. Stop trying to limit RP of police factions simply because you don't like how they operate.