The variety of asteroids is really good and i see no improvement needed. But they pop up a bit too sudden. Maybe they should slowly fade into view, from a bigger distance.
(11-13-2013, 06:56 PM)Scumbag Wrote: The variety of asteroids is really good and i see no improvement needed. But they pop up a bit too sudden. Maybe they should slowly fade into view, from a bigger distance.
there's a problem due to use of deferred rendering: you cant properly render a semi-transparent object that writes data to Z buffer
with deferred rendering your objects are fully opaque or transparent, if you render asteroid as transparent without writing to Z buffer, than any opaque object behind it will ruin view, if you will enable Z write, then you can see this on video already - an asteroid appears but transparent nebula puff clouds that are behind it arent rendered and you see a "hole" for a while, this is because of 2 render pass technique
the solution is to render scene in a specific way, which kinda impossible to do without Unity's source code or use 2 different objects, one will be rendered as fully transparent until fade in completes, then show the other fully opaque, which probably Im gonna use