I always wanted to bring up the 90% thing, but I never got around to it.
There's a gallic civilian restart and that is 90% because it's using gallic civilian weapons. The same with ships. I don't think that limitation should be there, personally.
Pirates could be fine as well if they actually had a VHF alternative, but they don't.
Quote:I honestly don't think Gallia was developed with freelancers or generic pirates in mind, the idea of total freedom in an isolated kingdom heavily influenced by the ancien regime era really doesn't fit well. There really isnt much sense in having an open market ship when the only choices are either loyal subject or rebellious traitor.
Mhm, then Gallia has no civilians who can buy a ship and just fly, okay.
I'm not certain but I would imagine the 90% core on the generic ID's was done to give proper factions a leg up, as we've seen any ID that dominates either in tech, ships or ZoI is typically favoured over others leading to stagnation.
As much as folks hate to acknowledge it, Disco needs lines and boundries in order to function with each faction having both strengths and weaknessess, without that it'd be pretty boring.
The main problem of Gallia is the fact it lies at exact border of whole Sirius Sector being immediately connected to one house only with two (even three) routes. That's pretty unlike every other house, which has had connection with all three houses.
The fastest way ALWAYS goes through the House Space within Sirius. You take a longer route through independent worlds if you want to go around and avoid lawfuls - or simply to reduce your presence within X or Y House itself. Gallia is quite opposite in here - you need to take a longer route in order to get to that House.
That's what actually makes Gallia the most disinteresting House. The fact in-lore it's a very resource depleted region adds up to that. It's not heavily unexplored Omicrons with unclaimed riches and powerplay.