(04-22-2024, 02:25 AM)Nodoka Hanamura Wrote: It used to be I'd have to look at the Wiki to get data worth a damn. This thing's amazing - thanks for making it, darkwind - It's made returning to Disco that little bit easier.
You are welcome
In the meantime new release for fl-darkstat v1.6.0
Fixes to comment parsing in configs
Show coordinates to bases (since we have `/wp x y z` command to point us to object, that should be useful in a future for more space objects finding by flstat)
tech compatibility % with ID and showing tech cell, for ships, guns, missiles, shields, engines, thrusters, cms and etc. Just select your ID, and u will see equipment/ships filtered to your ID with shown percentage of compatibility for usage without power core debuffs.
P.S. change should become visible within 5 minutes or sooner if u update with Ctrl+F5
P.P.S. performance boosts were achieved through removing Internet Explorer specific code for memory collections. Support for IE is decreased, but still should be working.
(05-10-2024, 09:18 AM)Kosa Wrote: Very cool and useful app! Love the pre-fetching when hovering list elements! Are you using a framework or is it pure Go?
This is made out of 10'000 code lines in Golang and 80 code lines in vanilla.js.
It is static site generator made in pure go, but it uses templating language templ-go, a very powerful one.
plus to make it interactive, i use htmx (prefetch u see is htmx preload extension )
So fl-configs makes easy access to data in ORM way for configs.
There i export data to comfortable way for using in front
darkstat in its turn just templates files and resulting html, css, js are uploaded to Github Pages.
for dev server, i use std golang web server, so the files are served from in memory filesystem
for long term maintenance support purposes, third party code (small in amount in the first place) is vendored in with go mod vendor ^_^