Why wouldn't it?
It does less DPS than a liner with all Charons and unlike said liner, has no CD. Or the ability to chase their target.
EDIT: I misunderstood your question. It is considered as a liner, so you will need to make a demand before culturally enriching it.
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PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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The rule book originally described Rogue Traders as being freelance explorers employed by the Imperium to search for planets outside of the established borders. A Rogue Trader is a trusted Imperial servant, given a ship, a crew, a contingent of marines and the right to go wherever they so desire. They generally survey uninhabited worlds near to the fringes of Imperial space and on the Eastern Fringes where the Astronomican does not reach.
The potentials of new worlds, such as material wealth or knowledge, has stimulated the growth of the Rogue Trader section of society. Some have even gone so far as to try to cross intergalactic space, although even a mighty psyker is not powerful enough to send back reports from that distance. When encountering new alien species, the Rogue Trader is very much a separate organisation from the Imperium, so they must decide how to react to these new creatures. If they judge them unworthy they can be destroyed or they can gather information on them and have someone else destroy them. If he deems them useful, he may make contact with them. If they are only useful for their technology or material wealth then they may be raided, the trader returning to Terra laden with rich goods and undreamt of technology.
A Rogue Trader can be in charge of up to a dozen ships, including many transports with willing colonists and troops. They tend to be individuals who have reached a certain height in the Imperium but for some reason are not considered fit for further advancement. By being offered Rogue Trader status, they can be put somewhere out of harm's reach, though it strengthens their reputation as outcasts. They can include overzealous Space Marine Commanders, powerful navigators and even Inquisitors.
This profile has been altered as the game (and Warhammer 40,000 universe) evolved. For example, in many of the more recent Warhammer 40,000 novels, many Rogue Traders have been depicted as independent traders who tend to smuggle highly illegal or dangerous contraband by running Imperial blockades. Some of these items include, but are not limited to, narcotics, alien technology, and warp-tainted items. However, some Rogue Traders are more sympathetic to the Imperium, and many Imperial agents such as Inquisitors employ Rogue Traders when they require fast and stealthy transportation.
Yet more recent canon depicts the Rogue Traders as an amalgam of the two previous versions. Rogue Traders are given a writ from the Imperium, much like a privateers, to explore beyond the boundaries of Imperial Space. This writ passes to the Trader's descendants. The Rogue Trader and his family, and the vessels they command, which can comprise a small fleet in some cases, are exempt from many Imperial laws and regulations, but is still under Imperial scrutiny. Rogue traders that dabble too heavily in alien trade, or other "heretical" practices, could still be investigated and executed by the Inquisition.
Stay tuned for a video from me regarding piracy in that thing.
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PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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