That's certainly a lot of text, and rather solid forum rp, but not to put too fine a point of it, what of the lots of things you were doing were things you were doing while playing the videogame of freelancer?
I've already admitted that I can't come up with much to do outside of very narrow confines. Do elucidate.
' Wrote:That's certainly a lot of text, and rather solid forum rp, but not to put too fine a point of it, what of the lots of things you were doing were things you were doing while playing the videogame of freelancer?
I've already admitted that I can't come up with much to do outside of very narrow confines. Do elucidate.
I'm not entirely sure what you're asking.. Do you mean what did we do that wasn't just trading? If that's what ya mean.. Well..
Check out this thread, and this one. There was another thread.. I'm sure of it.. But i can't seem to find it. Anywho. Like i said, we were kinda in the middle/in process of a whole bunch of stuff when we had to disband.
The initial unofficial gameplay would indeed consist of alot of trading. This would usually be between plaentform projects and to and from silver, water and fertiliser production/manufacturing plants around sirius. Planetform is nationalised so would also be involved in the Leeds evacuation effort.
Mining would also come into play but really wouldn't be very profitable. Profit not being the problem as it would simply give the shippers something raw to haul, which is enough.
Officialty would in turn grant a terraforming kind of gameplay. Posting probes and research vessels out on potential planets for evaluation, ergo would give something more for any security pilots to do with their day. Terraforming 'vessels' will be a rarity since we'd need the happiness of the community to take a project forward with any factions wanting another home; but could still be a possibility.
Terraforming gameplay isn't an option as an unofficial group since a ragtag bunch of traders and miners can hardly be allowed to dictate the face of the mod.
Well, as far as 'dictating the face of the mod' goes...I seriously doubt it. On the other hand, I don't think the best route to achieve factiondom for a faction meant to do things other than trade is to start by trading.
Even if you're not official, act as if you are, in the most put together, coherent, and brilliant manner possible, in the way you want to act when you do become official. In such a manner, you'll attract people to the faction who want to be in what the faction is meant to be, rather than a second notch trading faction. Besides, it doesn't sound fun.
Do what makes the faction great, ingame, as much as possible, whenever possible. Don't let the fact that you can't actually affect the mod sway you, your faction is one that spends decades on a single product anyway.
Official factiondom gives you a message dump and a recruitment thread, the ability to bully some other people with your ID, and a lock on that faction. Actually playing gives you everything else. You don't have a recruitment thread, but recruiting online is the best place for it anyway. You don't have a message dump, but you can easily circumvent that by posting in the stories thread, in any manner of ways. You have access to skype, to google docks, to any number of external aides for outlining ways for your faction to operate.
Don't be a ragtag group of traders ever. Organize, get the same tag, and be exemplary, and damn the pending officialdom. Put up a proposal, declare you're here to stay, and do your best to make a brilliant faction.