In the recent "censorship" thread i learnt that the forums and the game are on the same server in Germany. So forgive me for being a bit puzzled when I can forumlance with no problem while it (currently) takes several minutes for me to dock with any object.
I know nothing about servers and networks, so can someone explain to me why on the one hand I am able to post this thread but on the other hand I'm waiting infinitely to dock? There are only 95 ppl on the server, could it be a DDOS?
But no, because I am also getting death message updates and other stuff, and I haven't been kicked for lagging yet, and I'm wonderin to myself, since granted 200kbyte/s internet is not perfect, but it should be more than enough. My ping is
[16.04.2013 13:54:09] Ping: 352ms (Max: 1000ms) Fluct: 2ms Loss: 33% (Max: 70%) Lag: 2% (Max: 100%)
Could it be my internet, my hardware performance, or does it have something to do with the server?
And also (on a unrelated note) since Fl runs on a single core, instead of utilising the multicore properties of the server could the admins disable the other cores instead to increase server performance? I know that most new CPUs have the ability to dynamically overclock a single core to a high clock frequency when you need to run old programs, but that won't happen when you're trying to run multiple programs side by side. And also since freelancer is unable to utilise the new instruction set extensions, running FL on a 3ghz P4 could essentially be much faster than on a new 4GHz quad core processor. (yes I don't know much about processors either)
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To me, the problem looks like the loss (33%), which would be causing you an awful lot of problems. Loss is where data-packets go missing en-route to the server, and usually happens clientside on the player's end. The worst offenders for causing loss are usually wireless connections, seeing as data is degraded when it passes through other objects (i.e. walls or ceilings).
The server machine is also fairly well optimised for single-core use. We did previously have a privately owned custom-built rig which was as overclocked as physically possible with market-level components for a single core CPU. The hosted server build we have at the moment is still fairly good, and has been optimised for our desired use (to the best of my knowledge).
Hopefully we'll be able to wring some more performance out of it relatively soon, but that may be a bit of a pipe dream for now.
Derp, it's not me, considering everything besides Disco works.
Been dealing with this every now and then lately.
And heard more people about the packet losses.
Wifi is notorious for losing packets along the way. Standard browsing doesn't care about that since the TCP protocol will request packets to be resent if they get lost. UDP, which Freelancer uses, does not. Lost packets means the game gets out of sync, which can cause delays.
One thing you could do is force your wifi speed to a lower setting, that might help to stabilise the connection. If that doesn't help, try relocating the antenna or better yet, use a wired connection.
Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.
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Not to mention that interacting with a text based website is much less intensive than sending all the data that's contained in FL. Also, docking's a pain in the arse anyways :/