Sirius Research and Development Because knowledge is power WIKI PAGE
Goals:
Main goal: Research and Development
Secondary goals: To take over the technology market.
What we are:
Sirius research and development is a Sirius wide research company that is not tied to any of the houses. They operate anywhere that they can find something of any scientific interest and rely on income from their Commerce division. Sirius Research and Development operated in secret for some time, but it found that in order to continue research, it would have to operate more in house space in order to acquire more members. Sirius Research and Development is split into two divisions, Science and Commerce. The Science division conducts the main research and development whilst the Commerce division focuses on funding the entire faction and ensuring the safety of its members. The Commerce division was instated by George Quest in 765 A.S. to make the faction self sufficient, able to protect its own members whilst being able to fund its endeavours.
//We are quite an old faction, over a year now, but due to problems with my computer and going inactive, the faction, inevitably, died. I've been back on Freelancer a while now, so I thought I'd have a go at remaking the faction, there are some major, and minor, changes to the general structure and background of the faction. One of the major changes is that I've completely removed the military/fighting division and just kept the Guardian (escort) rank and replaced the spy in the Commerce division with it. This allows the faction to have the protection it so craves, whilst not turning militant.
History:
750 A.S. – Founded by George Quest. George already had a few people working with him, as scientists. George had the idea of inviting more scientists to join them, and research together. Soon they had numbers in the dozens, and so, Sirius Research and Development was born.
760 A.S. - The aims of Sirius Research and Development weren’t clear to most of those outside it. All they knew was, new things were being rapidly introduced to the market, and that Sirius Research and Development were growing in power with the growth of the technology market. As Sirius Research and Development grew in power and gained a stronger influence, it encountered obstacles, smaller companies trying to make a name for themselves, these companies posed a threat to the faction's influence on the market, and soon the faction started becoming more secretive and restricting who could, or couldn't, trade in their wares and knowledge.
765 A.S. - As the faction grew in influence, fifteen years from the founding by George Quest, so did their need for safety and funding. George Quest introduced a new ranking system for the faction that would allow the faction to fund itself and be able to protect its members.
772 A.S. - George Quest, now aged 72 renounced his leadership, and his son, Henry Quest took over from him. This change was widely accepted as Henry was well known with most of the members. Henry's views were mostly those of his father, who kept a careful eye on him, and was his preferred adviser.
782 A.S. - Sirius Research and Development held a celebration for Henry Quest's tenth year in power, the celebration took place on Freeport XV.
794 A.S. - Aged 94, George Quest passed away in his sleep. Henry Quest, who was very attached to his father, spent months in grief. His main advisers had to run the faction whilst he grieved. It was about this time that Benjamin Skarly started being recognised as a potential leader.
800 A.S. - Henry Quest's mother passed away, Henry Quest handed over his leadership to Benjamin Skarly, who was accepted by the faction's members and began to bring his views to the table almost immediately.
815 A.S. - The faction was radically changed, Benjamin Skarly's views were no longer popular with large quantities of the members. Skarly had militarised many of the faction's views, unfortunately for those who disagreed with him, most of the members went along with his ideals out of fear or loyalty.
818 A.S. - Due to a miscalculation in the size of a reactor component, there was a catastrophic explosion on the Sirius Research and Development's Mobile Research Station, this explosion resulted in the death of almost all of the people on board, including most of the head scientists and leading members of the faction, including Benjamin Skarly, the Mobile Research Station was also destroyed completely. With the death of Benjamin Skarly, the leader at the time, the faction was thrown into turmoil, most of those who survived left the faction to return to family, or just out of the fear that was brought about by such a large scale killing of the faction's members. The few remaining members were without a leader, and attempted to band together until someone would emerge. About halfway through 818AS an unlikely figure emerged above the rest. A man named James Little, a member of a barely known family in Sirius, managed to band together the few remaining members and set about restoring the faction to its original state.
819 A.S. Part 1 - At the beginning of 819AS, Sirius Research and Development was beginning to show signs of recovering, it has only just been restored enough to reveal itself again. The faction is mostly the same as when Benjamin Skarly was is power, although James Little did have some fairly different views to the previous leaders, and has reformed parts of the faction. Present Day First sightings of Sirius Research and Development members in almost a year have only just begun, the faction is back, and will gain power once more.
819 A.S. Part 2 - James Little signed a contract with the Commonwealth, lead by Robert d'Autoine that would supposedly allow both factions to prosper and grow together. Being a new bond, it is uncertain how well this relationship will work.
Diplomacy
Sirius Research and Development attempts to keep neutrality with as many factions as possible. This neutrality is important because it allows them to move freely through Sirius, and means that they do not have to spend precious resources on war. The faction often takes a very hostile view to anyone who attempts to disrupt their missions, although they can also be quite forgiving.
ID: Zoner
All members of the faction must use the Zoner ID, no exceptions.
IFF: Zoner
Allied: The Commonwealth
Friendly: Zoners
Enemies: Nomads, Wilde, anyone else that poses an immediate threat.
Bases
It is uncertain whether or not Sirius Research and Development actually has a base of operations as of the present, gatherings of their members have been observed in various bases, but there has not appeared to be a new Head Quarters since the destruction of their Mobile Research Station.
The ranking structure is somewhat simple. There are five main sections of ranks. Trainee, basic divisional, sectional divisional, clearances and overseers.
Trainee is the lowest rank is mainly designed for the member to get the set-up they need.
There is a basic rank within each of the divisions. Scientist for Science and Merchant for Commerce. These ranks are mainly designed to give the member time to decide on which focus they wish to move into.
Each of the divisions are split into five ranks.
The Science division is split into five ranks. The basic rank is Scientist, this rank isn't particularly tied to any of the three genres of science and is mainly for the member to find out which style of role-play they prefer. Then there are the three sectional ranks, Biologist, Chemist and Physicist. These ranks are somewhat like the Scientist, but they are more focused on certain areas of science, and the role-play should reflect this.
The Commerce division is split into five ranks. The basic rank is Merchant, this rank isn't particularly tied to any of the three aims of the division and is mainly in place for the member to find out which part of the division they would like to focus on. The three sectional ranks are Guardian, Trader and Dealer. The Guardian acts as the protective force within the faction, and although it is focused more on fighting than trading or researching, the role-play should still be of a high quality. The Trader focuses on trading and keeping the faction's economy alive. The last rank is the Dealer, this rank focuses on obtaining technology and selling it on the Neural Network (forums).
Clearance comes in four levels. A, B, C and D. A is the highest level of clearance, and D is the lowest. Clearance levels effectively replace ranks after you have reached a sectional rank of a particular division. When you reach the sectional rank in a particular division you start with no clearance. Then, when you reach the point at which you would normally gain a rank, you instead gain a clearance level. The levels of clearance provide access to different abilities for each division.
For each division, there are three Sectional Overseers. These Overseers act as the eyes and ears of their respective Divisional Overseer. Having slightly more power over the members of their division than most members, these Sectional Overseers often assume roles of authority.
Then there are the divisional Overseers, these run the day to day business of their chosen division and make sure that the Head Overseer doesn't have too much work.
Above these ranks, at the top of the faction is the Sirius Research and Development Overseer (Head Overseer). He/she acts as the faction leader and makes the most important decisions.
Control.
A member may order another member within the same division. You must use your own judgement on whether or not an order is ridiculous, and if it is, it should be reported to an Overseer. There is an exception with Overseers, as they may order members of the other divisions, but may not order members of a different division that have a Clearance level of A.
Allowed ships:
Sirius research and Development utilises the use of any civilian, border worlds or Zoner ship they can get their hands on.
For more information, please visit Ranking and Permissions for more information on allowed ships. But as a general rule...
Science Division members stick to using exploration ships, fighters, freighters and liner.
Commerce Division members (excluding the Guardians) stick to using freighters and transports.
Guardians stick to using fighters, bombers and gunboats.
All Sectional, Divisional and Head Overseers may use the "Conference" Zoner Gunboat.
Naming method:
Your name should go as follows. Either:
SRD|Firstname.Lastname[X.Y]
or
SRD|Firstname-Lastname[X.Y]
Where X is the first letter of your rank, and Y is your level of clearance, if no letter is present where Y would be, it is assumed that you have no clearance. If you have been promoted within seven days, and cannot use the rename function, it is your responsibility to let your fellow workers know your rank.
For Sectional Overseers, the X should be the first letter of the section that you run, and the Y should always be an O.
For Divisional Overseers, the X should be the first letter of the division that you run, and the Y should always be an O.
Using this method, you may have two ships per character (not including a private armoury).
Sirius Research and Development Act of Secrecy
UNDER CONSTRUCTION/REMOVAL
//FOR A MORE UPDATED AND ACCURATE VERSION, SEE THE WIKI PAGES!
// I update the wiki and google docs more than I do the forum pages... Check those if you think this information is outdated.
Updated:
History - To include recent events involving the Commonwealth.
Ships - To allow for the Overseers to use Zoner Gunboats.
Ranking - To allow for the new rank 'Sectional Overseer'.
Naming Method - To make it clearer for Overseers.
Diplomacy - Faction is now allied to 'The Commonwealth'.
My name is Doctor Carsson Beckett, I am a 23 year old scientist from edinborough, I would like to join you because many frown upon my research and think that it too dangerous and deadly, I have a large sum of money and am looking to establish a research base, I would like to join you and help your research and in return, you may use my base for your own doings, I'd you need any more information, contact SandyBlackPanda on Skype or Dr.Carsson Beckett, in game. Thank you.