I mean, Zappers are kinda bad for bigger vessels because they are bugged (in other words, they fire, even if they are our of arc).
But mounted on fighters, Zappers would be very good weapon. What do you think about it? We have plasma-photon based cannons for fighters, but what they are lacking is laser-based weaponry. I'm sure in lore surely someone would use it.
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Well, the other problem with zappers is that their DPS is equivalent to that of flashlights.
But yeah, I've liked the idea of lasers for a while now, as sort of an ultra-8.33 weapon (with some stupid high refire like 24 or something but low damage to compensate)
As for myself, I wait for Rapid Fire Gunboat weaponry with fast-speed projectiles, which isn't Solaris and has very high fire rate, but is able to constant fire for only 5-6 seconds.
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(09-21-2014, 11:00 AM)Anshur Wrote: Laser and photon based weapons have speed between 600 and 750m/s, seems something is really wrong here... Why they aren't closer to reality?
Gameplay.
The game is balanced and designed around such projectile speeds. Weapons with substantially higher projectile speeds would create an entirely different PvP experience.
Whether that's good or bad is up to personal taste. However, it's not Disco's style, or at least it hasn't ever been.
On topic, I believe that snubs move too quickly for Zappers to look good on them. Recall Aeternus saying something about that in his log, anyways.
Edit: To elaborate on the gameplay thing:
Aiming in snubs currently is about 'prediction' and 'intuition'. Often, aiming at the crosshair is less accurate than aiming based on your own instinct and 'experience'.
Higher projectile speeds would move things away from 'prediction' and 'intuition' to precise crosshair aim. A different style of gameplay (more like fights between Solaris gunboats) than we currently have.
(09-21-2014, 01:33 PM)Haste Wrote: Higher projectile speeds would move things away from 'prediction' and 'intuition' to precise crosshair aim. A different style of gameplay (more like fights between Solaris gunboats) than we currently have.
Ye and that sucks. Countless hours of fighting different ships and figuring out how to hit them totally wasted if that is implemented. That you have to outmaneuver your opponent to get in an advantageous spot for aiming or use intuition or zen-like "feel" the shots is what makes games like FL and BF4 more fun, challenging and rewarding than CoD-type shooters.
There's already options available for players that can't be bothered practicing their aim - nukes, torps, missiles can be very dangerous with a minimum of training.
Also chainfire Cleansers and you get a nice white beam of death.
(09-21-2014, 09:57 AM)John Wildkins Wrote: Well, the other problem with zappers is that their DPS is equivalent to that of flashlights.
But yeah, I've liked the idea of lasers for a while now, as sort of an ultra-8.33 weapon (with some stupid high refire like 24 or something but low damage to compensate)
As Haste said, ultra-high refire was dropped cause of lag issues, the old PGCGs being the main offender. The way to make a "beam" laser weapon would basically just to make the effect from firing the weapon a solid consistent color, and then making it long enough that the next beam lines up with it. Obviously it wouldnt look quite as good when you shift your aim across the screen though.