Posts: 6,068
Threads: 304
Joined: Aug 2007
Staff roles: Story Dev Economy Dev
(05-03-2015, 10:48 AM)Echo 7-7 Wrote: I'm quite partial to some of the plot ideas being proposed here. Not in a position to comment on the specifics of an ID-locked commodity, but commodities can be set so that a certain level of reputation is required to purchase them from the vendor (just like certain ship equipment).
Discuss privately with the above gentleman. You're more likely to get guidance on what direction the Gaians should / can follow that way.