(03-18-2016, 11:19 AM)Piombo65 Wrote: ok, another complicated idea ... right?
Right. I don´t think there is reason to invest big amount of effort into some fancy addition which would have minimal contribution to the roleplay or gameplay. Also I don´t think it can even work without dynamic economy.
(03-18-2016, 01:03 PM)Lennox Wrote: It would first have to connect all NPCs, all NPC bases, all actions of players (like shooting NPCs), all commodities (amount, worth, production rate, sale and buyer numbers), all potential war zones that shift over time and more into one huge melting pod of a network. To do so, you would literally have to overhaul the entirety of freelancer itself to remotely get a chance of managing this.
And even if you do, economy itself would need a lot more to be fit for a stock market. It's impossible. Sad but true fact.
It's possible to base stock values on daily activity changes for tagged corporations. It's actually not even hard to do it, though it would not represent the manufacturing side of business.
(03-18-2016, 01:45 PM)Snak3 Wrote: It's possible to base stock values on daily activity changes for tagged corporations. It's actually not even hard to do it, though it would not represent the manufacturing side of business.
Hm, okay, fair point. At the same time they would be very static though, compared to what might look feasible, no? Especially with one important part falling off.
or...price could change due to an event... bring x amount of cargo to x base in x days...if succeed the price will rise by 5-15% if failed...it will decrease by that much too
same could be done with pvp events..
so...more of a betting thing then an actual stock market,but its the best that can be done in our mod .
People want to believe that God has a plan for them.
They don't wanna believe that anyone else does..
(03-18-2016, 02:39 PM)Hannibal Wrote: or...price could change due to an event... bring x amount of cargo to x base in x days...if succeed the price will rise by 5-15% if failed...it will decrease by that much too
same could be done with pvp events..
so...more of a betting thing then an actual stock market,but its the best that can be done in our mod .
Are you suggesting to have ~30 daily events for each corporation?
(03-18-2016, 02:39 PM)Hannibal Wrote: or...price could change due to an event... bring x amount of cargo to x base in x days...if succeed the price will rise by 5-15% if failed...it will decrease by that much too
same could be done with pvp events..
so...more of a betting thing then an actual stock market,but its the best that can be done in our mod .
Are you suggesting to have ~30 daily events for each corporation?
doesnt have to be for each corporation but one per week...maybe max 5
Snak3 Wrote:Is it hard to lift activity information to calculate difference from previous day and return result as increase or decrease per certain factor?
how's that gonna work,really? the corporation who will idle the most will get the profit? why not do something useful instead? like trading,the main source of activity that anything else can a product out of it?
unfortunately my idea is not a good one,however you CAN NOT find a better option for this mod,so..just don't do it and let's focus on things that can not be exploited that easily and have a bigger importance for next year
People want to believe that God has a plan for them.
They don't wanna believe that anyone else does..
Hannibal nailed it perfectly. We can't just base ourselves on activity, it's very unrealistic and prone to all kind of exploits. We could have something like Bowex vessels idling in space with 5 ships for two days straight to collect something like a 300% bonus and then just fly for an hour and collect an insane amount of money.
I'd be more in favor of a system actively rewarding players for their participation (ie: Skyforge invasions), and that's what the event system is intended to provide. I have many ideas for all kind of stuff to reward players and especially cooperation, but I have little free time right now. To be entirely honest there's also a serious lack of motivation on my end these days as most of my time spent on disco is lost to trolls disrupting the game in one way or another.
(03-18-2016, 04:40 PM)Alley Wrote: Hannibal nailed it perfectly. We can't just base ourselves on activity, it's very unrealistic and prone to all kind of exploits. We could have something like Bowex vessels idling in space with 5 ships for two days straight to collect something like a 300% bonus and then just fly for an hour and collect an insane amount of money.
I'd be more in favor of a system actively rewarding players for their participation (ie: Skyforge invasions), and that's what the event system is intended to provide. I have many ideas for all kind of stuff to reward players and especially cooperation, but I have little free time right now. To be entirely honest there's also a serious lack of motivation on my end these days as most of my time spent on disco is lost to trolls disrupting the game in one way or another.
Maybe have a system for corporate warfare? Like, Gateway| makes a certain tag (for example, G|) that is tracked by the system, sort of like the faction tracker. These ships could be used as corporate espionage and, as Bowex tagged ships are destroyed, Bowen ID'd players begin gaining poorer and poorer payouts, prompting them to make B| and go after Gateway, who begin getting bonuses because Bowen stock goes down and it's become an untrustworthy company.
Then we have both calling for BAF| and BPA| for help, and they log to catch these corporate saboteurs, and all sorts of roleplay can be brought up in that regard.
This would mostly impact trading factions on the outset, but freelancers could be hired as escorts, trading factions have the prospect of becoming active because of the bonuses they can get from sabotaging their competitors, and escorts/Police start logging to catch these dastardly villains.
Probably too much work in the end, but it is an idea that could avoid the problem of idling as you pointed out, Alley.