(10-11-2014, 09:05 AM)Toji-Haku Wrote: ^ I believe keeping infinite cloak to Nomad and Nomad-oriented/infested factions is okay. Why? Well, Nomads are more advanced than humans yet they are have biological not metal-and-crew vessels. I wouldn't be suprised if cloak tech used by Rheinland Military (in vanillia) was partially based onto the Nomad technology.
Nomads (independants) have a very limited choice of equipment they can use, just a very few bases where they can dock (docking with "The Ravine" in Omicron 99 is still buggy) and last not least a pretty small area where they can operate.
So if you take off the advantage of infinite cloaks, why should anyone be interested in playing a nomad char (any further)?
There is already, in comparsion to pirate factions, just a small number of players that play nomad chars, if you make it even less attractive you just should remove them completely, or give them at least the right of free travel to compensate that (maybe except core worlds/house space).
All non nomad cloaks require some sort of fuel, but as most vessels/ID's have plenty of places where they can refuel, in contrast to the nomads, that's no real problem.
And yes, most (independant) nomads act like assassins, but in comparsion with their small numbers and the huge number of pirates/bounty hunters (groups), in comparsion, they still cause a lot less trouble than any other faction, and at a lot lower frequency.