(01-09-2016, 09:35 PM)EzequielM Wrote: Thank you Alley, i was kinda trying to find some solution for that yesterday, and what you mentione about the old FLhook could work.. thing is.. if you update any of the other DLLs (plugins) they'll lose comatibility too, so will just be matter of time... what am i not sure about, it's if it is possible to compile it with CMake, since i have seen some other projects in the last years that can be compile with any of them... anyway, i dont really know much about how do it works, but it's just a tip
I have no idea if you can do it with cmake.
As for the over time thing, not that much actually. The reason I pushed the FLHook update is because we changed clientside elements and having the old dsacesrv.dll would result in a crash as soon as a player undocked.
We rarely update the clientside dll so even with that I could still easily send an updated dsacesrv.dll running on the old flhook.