(02-15-2016, 06:50 PM)Xoria Wrote: Water is sold on planets, freeports, and shipyards. If you can pinpoint any locations that have an especially hard time with that, it might be more productive than snark, which will produce nothing.
I didn't mean to sound snarky, I was just curious why this change was made. Since water is nonviable as a trade commodity and its only purpose is as a POB commodity, the only consequence is certain locations becoming slightly harder to supply.
An example is Kepler, with the source changing from Ames to Denver. I'm sure there's plenty more.
I do also wonder the purpose of such a change.
What is the reasons behind it ?
Another question that came to my mind, is why keeping sellpoint on shipyard and freeport. I can understand that planets might have a large stock of water, in oceans, glacier, rivers, and so on. But freeports and shipyards ?
And last one : the pricing of water seem also strange to me.
It look like the pricing is linked to the major supplying planet(s) of each house : the farther you 're from it, the higher the rpice is.
However it doesn't take into account the proximity of icd field in space, like the barrier nebula, for example. Or planets outside of house space that would be closer to a base selling water, than the main house space planet that the price is set in accordance to. ( not sure about that tho' ).
Edit : it also seem that ice fields have been disabled.