The Legacy of Orillion, though officially 'The Order', is a splinter cell of the Order as a whole dedicated to the continuation and show of operations against the Nomads. They take steps to minimize human casualties, believing that protecting humanity should not coincide with losing humanity in the process. They operate across Sirius, and work with both military and scientific teams to both further the progress of the human race, as well as see to the downfall of humanity's greatest enemy, the Nomads. They work closely with the rest of the Order against the Nomads and their infected thralls, and abhor any outright assault on human factions for any reason other than self-defense. They are allied with the Bundschuh, the Blood Dragons, the GMG and some Zoners. Their enemies include the Nomads, Wilde and the Core.
Player carrying the ID is a member of the Order (Legacy of Orillion) player faction, and:
- Can engage any ships in self-defense or to protect any allied, friendly or neutral vessels or bases.
- Can engage unlawfuls, quasi-lawfuls and ships which belong to a faction considered hostile by the Order, except neutral or friendly transports.
- Can demand Alien Artifacts, Azurite Gas, Nomad equipment, remains and any adapted or hybridized Nomad technology from any ship and attack if they refuse to comply.
- Can engage any non-allied ship within the Omicron Mu and Omicron Epsilon systems.
- Cannot participate in unlawful actions except as described above.
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
Techcells
100% Order snubline, capline and weapons; Zoner weapons; Sirius Civilian snubline and weapons; Edge Worlds snubline and weapons; Border Worlds snubline; Liberty lawful weapons
90% Zoner snubline and capline; Bundschuh weapons; GMG weapons and snubline; Dragons snubline and weapons
75% Liberty lawful snubline