(11-30-2020, 06:58 PM)Val Wrote: Nevertheless, these changes have the potential to allow us to live and enjoy a new world where snubs and caps can have their respective fun, without having the two classes interfering with one another.
The question is, fun for who?
It will undoubtedly make the game more fun for snub pilots with 3+ years of conn training, perfectly tweaked rigs, no visual or other impairments, and enough friends with similar experience so they never have to side with anyone who doesn't, who enjoy absolutely obliterating everyone who doesn't have their level of experience and connections.
For those who don't have that, it will make things even less fun than it already is. Especially people who wanted to try an apparently cool feature of the mod, only to find out that they have basically been suckered into playing cannon fodder for more experienced players.
There is also the question of why do you play caps. Do you play caps because you want to shoot snubs, or do you play them to enjoy a kind of 'special' compared to snub ones and shooting caps?
However if you are relating to more average snubs players facing aces and with caps being unable to give them an efficient protection and support, it's not entirely true. At least not all the time.
As long as the snubs have their shield up, they cannot be beaten by caps guns. However, let's imagine someone's chasing another snub and the latter hugs the caps. Right now they cannot do anything. Nevertheless, if the attacked snub manages to deshield the aggressive snub, then it will be very vulnerable to caps and since they were very close from them, there are high risks that the aggressive snub takes a lot of a damage or die in the action.
The confidence that snubs may have after this potential change might be a kind of trap for them in some situations.