(04-28-2015, 04:07 PM)AeternusDoleo Wrote: From every other game I've visited with a half decent working economy... Consumables!
Make operating bigger ships, that is gunboat and upwards, expensive. Turn their main guns, mortars etc into ammobased ones, with ammo payloads that don't drop (but leave the secondaries/point defense turrets as is for vs-npc use). That makes capital ships expensive to operate.
Add some elite fighter toys - mines at a premium with juuust that bit of an edge over the standard nukes. Bomber torpedos at a premium which fly a bit faster and blow with a bigger bang. It won't alter the balance of the game much, but it gives people a chance to dump excess credits.
This.
The money needs to be spent.
Some major cashsink have been removed.
BS-scanners... useless now.
Costly bases... cheap now (ok, they were really too expensive before).
BS and Caps in general are expensive, but also rather unattractive as they die so fast in pvp => no cash sink
But an economy only works if you remove cash again bc no one feels like logging the cash-cows (that drive the activity cycle) when you are too well-off on billions of credits.