Quote:What if i tell you that ID is ooRP thing? And FL IFF can be used for any independent character. FL IFFed characters aren't "good" or "bad", actually.
Hm.... long time ago, the ID its part of RPing...
Quote:1. Server administrators will impose sanctions on players for violating server rules and for any actions that harm server gameplay.
1.3 Every player must have one ID equipped on their ship. Player should follow the restrictions and allowances listed in their ID and their roleplay and conduct must match the actions of their characters. In cases where these restrictions and allowances conflict with the server rules, the ID overrides the rules.
ID is thing that tells you what can you do and what cannot. Also rephacks. But it isn't visible inRP. If you see someone with Pirate ID /FL IFF and he haven't done anything strange in front of you, how can you know that he is a pirate (unless he is uncluded in criminal bases, interacted with you before or something similar)?
(10-23-2014, 10:19 PM)Kirill Wrote: ID is thing that tells you what can you do and what cannot. Also rephacks. But it isn't visible inRP. If you see someone with Pirate ID /FL IFF and he haven't done anything strange in front of you, how can you know that he is a pirate (unless he is uncluded in criminal bases, interacted with you before or something similar)?
You may have missed this, but ID's are actually inrp now. The problem was, no one knew this beforehand, and RP went to hell real fast over ID questions and etc etc. Although later even I would have preferred them be oorp, it just didn't work.
(10-23-2014, 10:19 PM)Kirill Wrote: how can you know that he is a pirate (unless he is uncluded in criminal bases, interacted with you before or something similar)?
Hahahaha, i was feeling his weapons in my skin when i was scanning him. So, if the fact is, not trust in others till you can scan them..... what is the reason for downgrading the scanners range??
I think I'll add one more thing, which by the way was stated multiple times. Freelancer IFF is just an indication of no IFF, workaround around the fact that after killing enough NPCs, buying bribe and doing missions you'd get so high rank with a particular faction that you'd get their IFF. And because sometimes you really don't want no one's IFF (as you're independent, be it quasi-lawful freelancer/mercenary or unlawful pirate), there is a freelancer IFF that states you don't have any allegiances whatsoever.
(10-23-2014, 10:19 PM)Kirill Wrote: how can you know that he is a pirate (unless he is uncluded in criminal bases, interacted with you before or something similar)?
Hahahaha, i was feeling his weapons in my skin when i was scanning him. So, if the fact is, not trust in others till you can scan them..... what is the reason for downgrading the scanners range??
The point was to make life harder on everyone for the entertainment of the admins (i'm only...half serious).
And this is why I finally equipped my FKS-Ronin with Freelancer ID. :| Sure, I can't pirate anymore, but it allows me to have more choices in RP without being shot down or to contadict with RP I'm doing now. Pirate ID is way underpowered... Bretonian Privateer seemed right, but I had to change it finally into Freelancer ID (as I mentioned before, contradition with style of RP my character had with other players).
Also, ID inRP works like license plate, I believe. Or rather, plate with documents itself, a fingerprint.
Well I'll say it again and again; people want to use the pirate ID to RP around, but are horrified by it and then totally avoid it because of the rephack. People want pirates to be unknown unless they commit a crime yet every lawful base in sirius magically knows they're bad and denies them docking rights.
Anyways, one last thing to throw in there, is that on the Pirate ID it states you can attack any ship in self defense or to protect a ship of the same affiliation. That means if you choose to affiliate yourself with a faction, even as an independent pirate, you can escort and defend members of that faction (if they have the same IFF). In this way the Pirate ID is meant to make that person an unlawful freelancer confined to escorting only 1 quasi/unlawful group of choice at a time, combining with various possible IFF's.
(10-24-2014, 01:11 AM)TheUnforgiven Wrote: Well I'll say it again and again; people want to use the pirate ID to RP around, but are horrified by it and then totally avoid it because of the rephack. People want pirates to be unknown unless they commit a crime yet every lawful base in sirius magically knows they're bad and denies them docking rights.
Anyways, one last thing to throw in there, is that on the Pirate ID it states you can attack any ship in self defense or to protect a ship of the same affiliation. That means if you choose to affiliate yourself with a faction, even as an independent pirate, you can escort and defend members of that faction (if they have the same IFF). In this way the Pirate ID is meant to make that person an unlawful freelancer confined to escorting only 1 quasi/unlawful group of choice at a time, combining with various possible IFF's.
As you said, Freelancer ID is more flexible than Pirate ID. Sure, Freelancer cannot pirate around, but he can help in piracy (you be paid while being with with a pirate), yet it leads to very absurd situations, since I am allowed to bring terror to lawful NPCs without much consequence (aside of reputation, which can be bribed and the NPC police/navy that may appear).
Also, people tend to pick up Freelancer ID over Pirate ID, because of flexibity in taking bountries with first one.
There's one problem with Freelancer ID, which may lead to report/sanction chaos, where I was paid to help pirate BEFORE factual RP with a trader (e.g. not through forum BB and I commence chase; the trader cannot say if I am working for unlawfuls or breaking ID rules + he haven't seen the pirate) - and after the engagement he fills the report I broke ID whilst I did not.
(10-23-2014, 07:28 PM)JohnyWalker Wrote: Just i want to say (again) about this... Its totally unfair, pirates ID should not use Freelancer IFF, because beginner miners use also Freelancer IFF and its totally unfair to see them as friends, to think they are friends and... GIVE ME YOUR MONEY! hehehehe.
There are a lot of others IFFs that Pirates can use, why Freelancer IFF??!!
Also, i think being Pirate, Officer or any other faction, its too much easy... it should be harder.
I don't see why would this be a problem since Freelancers always were on their own. If that disturbs you that's your problem.
Pirate Freelancers and even Freelancer can -choose- who their enemies are/ will be.
(10-23-2014, 07:28 PM)JohnyWalker Wrote: Just i want to say (again) about this... Its totally unfair, pirates ID should not use Freelancer IFF, because beginner miners use also Freelancer IFF and its totally unfair to see them as friends, to think they are friends and... GIVE ME YOUR MONEY! hehehehe.
There are a lot of others IFFs that Pirates can use, why Freelancer IFF??!!
Also, i think being Pirate, Officer or any other faction, its too much easy... it should be harder.
I don't see why would this be a problem since Freelancers always were on their own. If that disturbs you that's your problem.
Pirate Freelancers and even Freelancer can -choose- who their enemies are/ will be.
Freelancer IFF, as it was said before, is an IFF that prevents you from gaining other IFF (like I had had Blood Dragon or GC IFF with Pirate ID, what caused a lot of mistakes and big misunderstanding). It also shows other players that you are "for hire".