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Cerbs being the only viable anti capital heavy mount was boring and stupid. If you can't hit anything at range with mortars I'd suggest getting closer. Skill based weapons should always be more effective than right click and wait.
(12-19-2015, 08:27 AM)jammi Wrote: Cerbs being the only viable anti capital heavy mount was boring and stupid. If you can't hit anything at range with mortars I'd suggest getting closer. Skill based weapons should always be more effective than right click and wait.
(12-19-2015, 08:27 AM)jammi Wrote: Cerbs being the only viable anti capital heavy mount was boring and stupid.
Fixed a little that for clarity sake
Cerbs being viable is good, but "the only" viable was an issue. Maybe there will be some changes to razors, missles and mortars to compensate and make things more interesting.
(12-19-2015, 08:27 AM)jammi Wrote: Cerbs being the only viable anti capital heavy mount was boring and stupid. If you can't hit anything at range with mortars I'd suggest getting closer. Skill based weapons should always be more effective than right click and wait.
Regarding battleship cerbs, there were better things to go with. If there had been a general buff to BS razor range + speed nerf, missile shield DPS and mortar range, it'd have been received much better (a general buff is more liked than a nerf), while not really affecting other classes big time. Changing cerb range not only has caused this reaction, but it has made the less skilled caps even easier to play, because now fragile and more kitting-dependant ships have to get on a much closer range, making the heavy battleships able to get closer, tank and win, since they wouldn't normally hit from 3k anyway. While the mortar speed buff is nice, it'll still be extremely easy to avoid with strafes.
I also don't understand what about this update makes snubs more appealing, other than razoing liberators from 1,6k.
(06-19-2016, 12:06 PM)Mao Wrote: inb4 Sirius gets renamed to XTF.
Absolutely! This is a thing i always wanted and was forever annoyed that i have to stay with the booring retarded mortar or no-skill just strafe cerbs.
You know, just Let the player to choose setup on this, be it mortar, cerb or the very simple primaries, at least on Light?Medium BS.
Did anyone noticed(years) that snubs have quite a lot of weapons as variety , house guns, civilian and codes of all colours and speed, while on caps you see the forever uglyness of green cerbs + primaries....i mean isn't that stupid?
Yes i lose some dps without cerbs or mortar but that means that i will need to dodge more/skill and is my choice! Dont you promote that on Discovery Devs?
Let the Player Choose it's Setup. (7 prims is not OP, dont you dare)
One of the things that has to be done in order to make Cap PvP quite interesting!
(12-19-2015, 01:58 PM)ɹǝqʎ Wrote: Regarding battleship cerbs, there were better things to go with. If there had been a general buff to BS razor range + speed nerf, missile shield DPS and mortar range, it'd have been received much better (a general buff is more liked than a nerf), while not really affecting other classes big time. Changing cerb range not only has caused this reaction, but it has made the less skilled caps even easier to play, because now fragile and more kitting-dependant ships have to get on a much closer range, making the heavy battleships able to get closer, tank and win, since they wouldn't normally hit from 3k anyway. While the mortar speed buff is nice, it'll still be extremely easy to avoid with strafes.
problem is, you guys seeing cerberus as only anti-battleship weapon. You guys completely ignoring Primary Turrets, it is(Primary) enough to kill battleships because of its fire speed and projectile speed.
also it's really possible to hit strafing Capital ships with only using primary turrets and it deals enough damage.
Capital ship battles always end in 2 or 3minute because of 3.5k ranged cerberus turrets, now with this change, it will last more long
(12-19-2015, 08:27 AM)jammi Wrote: Cerbs being the only viable anti capital heavy mount was boring and stupid. If you can't hit anything at range with mortars I'd suggest getting closer. Skill based weapons should always be more effective than right click and wait.
This.
Also, love from me, devs. Well done. It would be also nice if we can mount prims on those cerb slots, but it is not necessary.
Again, thanks!