No. Nononono. We do not need super torps doing obnoxious amounts of hull damage just to take out player bases. Especially since most of the base upgrades eat up all of your repair supplies.
If you guys are bent on making bases PVP targets, you should balance bases to be PVP targets. Easy to build, easy to upgrade, easy to destroy with a modest force.
I'm sorry but these bases are an unbelievable amount of work and and if one I was working on got destroyed I would probably quit Disco.
It's true. The way bases are balanced right now, it takes unbelievable amounts of time to equip them to any decent extent. If they are to be easier to destroy, then they should also be easier to upgrade.
But of course there's another issue. The bases that survive right now are the ones that don't get any heavy attention from big player factions anyway. If the BAF/LN/RM/Hessians/Corsairs/whoever can muster a force that is big enough to assault and destroy a base, then if bases are easier to destroy, that just makes roaming groups of battleships even better at blowing up bases...
The key issue that we are facing is that battleship spam is really hard to counter by any faction that can't muster comparable numbers to the number of raiders, and on top of that BS raids tend to crash the server a lot. There is no way to regulate battleship numbers and before anyone asks: no, neither the dev nor admin team are interested in removing or restricting battleships from indies.
Basically, we need a way to balance bases so that 3 am lolraids can't just take it out when all the defenders are asleep, but also in such a way that a decent attack can take one out. I hope you see the issue in why we can't have weapons that are really good against bases specifically.
Bases are not hard to build if you have a team of supply ships. From start to shield 8hours 8 players NP.
So taking 8 hours with 8 players to kill 1 sounds fair to me.
' Wrote:I've proposed a superheavy bomber torpedo - manufactured at playerbases, unguided, very slow, and large enough for fighters to actually shoot down, but about 5 times as powerful as the classic nova. Should give bombers the ability of dealing massive damage... main issue is that many players do not realise, it takes days, if not weeks, to build up a base. It should take equally long to take one out. A war of attrition. Shoot the base a while, fall back. Rinse. Repeat. Eventually someone will get lax in resupply, and that's when you finish it off with the heavier strike.
Not in favor of Kikatsu's idea since you don't give people a chance to respond to such an attack. 5 fighters taking out a supplied base should be impossible. 5 bombers wasting a base which is low on, or out of supplies, is not implausible.
(Bows) Really good thoughts I agree with you, however indeed unlawfuls even with cruisers cannot do any dmg to the Lawful Player bases, we had experience with the BMM base after 2-3 sieges with 0 dmg our forces managed to take it down to 63% in the night when it was not supplied, it was fixed back to 100% in matter of minutes when it received supply. This kind of bomber torpedo is the most logical solution for me because not all factions have battleships, other option is battleships for all.
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)
Well I guess the issue still stands. Groups with limited resources cannot destroy bases. Right now just large battleship raids can do so. If bases were any easier to destroy the lol-brigades will just sweep them all aside.
It is a frustrating situation to say the least, it encourages capital ship spam, leaves fighters little to do, and all the damage done can be undone within minutes of someone noticing.
Even the Wild can capital spam a base to death, and the group is not even supposed to be that big (unless that was of course an admin choice, with the introduction of a more dynamic environment, the loss of the Arch could simply be uncalled for)
Alternative solutions to bases would be appreciated, not easier ones, just alternatives to battleship spam and massively long blockades at all hours until the base eats itself.
Its reassuring to see the dev team agreeing that bases shouldn't be made any weaker. Besides, quite a few of the bases around right now will probably not be here a couple months from now. Small groups always tend to lose interest or move on to other things and when they do those bases will be vulnerable to attack. Only the ones backed by factions with a large group of players will stand the test of time.
In all seriousness though, the only reason we destroyed that base is because it wasn't given any repair commodities. If it had any, we wouldn't have gotten anywhere, and even with the murduck and irras, it would have taken a very long time.
There is no way to blockade a base 24/7. And since the losses due to a blockade can be made up within an hour, that strategy wouldn't be too successful.