Well, You are not right about the OC dread- it is slow ship, however you are right about the asteroids- it is not worth to fly 50 min legate to Lambada from Crete. Same as the other asteroid bells- the ship cannot function there, since both Gamma holes are near such bells it would be more then logical for corsairs to make "paths" in them blowing the asteroids making narrow corridor where they could move their heavy caps
. It would be nice to have such corridors- so the sairs would be actually able to use Legate, and the riders would be actually able to use Rocks to run from it, since now only the riders got the benefit and Osiris is indeed too weak to counter anything. In general even if you ignore the engagements- it is not worthy to have legate in 4.86 if you need to fly it 2-3 hours every-time to any place in order to deploy it- Corsairs do need a way to move their caps around their core space easy, same for Hessians and Outcasts.
And about the guns of Legate- the secondaries are good placed indeed, however the OC Dread ones are good placed too and I cannot see any difference in the Anti-Cap guns of the both.
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)
FL stat is a lie- it does not count the acceleration of the ships- go check Arrow and Eagle and you would see that Eagle is much faster then Arrow...:lol:
Edit:
you got no idea.. anyway.. who cares- Legate is the fastest BS.. NP.
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)
' Wrote:FL stat is a lie- it does not count the acceleration of the ships- go check Arrow and Eagle and you would see that Eagle is much faster then Arrow...:lol:
Ummm no.
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He's right. FLStat does not take most maneuverability stats into account. It can only offer very basic information on maximum turnrates and how fast those are reached, giving you an indication of handling. Sure, the Legate might appear to turn a bit faster - the thing is so damn huge it doesn't matter, you won't be dodging anything with it.
And for the record, the most agile battleboat is the Togo. Source: Ship and engine statistics pulled from the ini, and proper use of the Windows Calulator.
Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.
Mostly retired Discovery member. May still visit from time to time.
Okay so Legate has no problem with it? Then why people are complaining that it's useless?
Wait, are the Light Corsair Battleship turrets still around?
Another thing: the Osiris has only 1 heavy slot and 5 medium slots (5 rite?). How can it fight effectively? And does that heavy slot fire with 360 arc?
' Wrote:Okay so Legate has no problem with it? Then why people are complaining that it's useless?
Because most the Sair cap users are unorganized and without skill, so they get picked off easily. Pilot error is not a dev problem.
Quote: Wait, are the Light Corsair Battleship turrets still around?
Why, yes, they are. Go check Tripoli or Rhodes.
Quote: Another thing: the Osiris has only 1 heavy slot and 5 medium slots (5 rite?). How can it fight effectively? And does that heavy slot fire with 360 arc?
By using range and longer range weapons. It's not a ship that can go toe to toe with a dreadnaught, but five pulse guns plus missile, or five pulse guns plus mortar makes you quite annoying. Pulses also allow you to engage multiple enemies in a fleet battle, softening them up for the heavy bruisers that take the front (that would be those Legates that charge head-on with all guns firing).
Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.
Mostly retired Discovery member. May still visit from time to time.
' Wrote:Because most the Sair cap users are unorganized and without skill, so they get picked off easily. Pilot error is not a dev problem.
There is a problem with this statement. You don't seem to understand that the Osiris is great and all, but we should be able to use our Dreadnought and rarely do we get the opportunity. Hence, we pull a few light battleships and do our best against superior tech.
I agree, Osiris is a good ship, and I tend to fly it over my Legate, but for the wrong reasons.
Now, if you're gonna say Sair cap users are bad at the game, then you've got to say that to Hessians, and Hunters, and House cap users. Following the prejudice doesn't help anybody. They don't suffer as terribly from the same issues we have, and when you have so many enemies, it becomes pointless to resist.
Your tactical suggestions are great, but cannot be applied in Malvada and Omega-41, which happens to be where most battles end up.
' Wrote:He's right. FLStat does not take most maneuverability stats into account. It can only offer very basic information on maximum turnrates and how fast those are reached, giving you an indication of handling. Sure, the Legate might appear to turn a bit faster - the thing is so damn huge it doesn't matter, you won't be dodging anything with it.
And for the record, the most agile battleboat is the Togo. Source: Ship and engine statistics pulled from the ini, and proper use of the Windows Calulator.
Actually, you will. While I, personally, don't have experience with it, but by it's shape, It's somewhat similiar to Valor, that also has limited dodging abilities. I was even able to dodge cerberus on the middle distance with the latter while trying to come closer, not speaking about mortars.
Even turtle in right hands can and will dodge few mortars, launched from longer distance. Although, in case with turtle, it's not easy to pull that off.
' Wrote:By using range and longer range weapons. It's not a ship that can go toe to toe with a dreadnaught, but five pulse guns plus missile, or five pulse guns plus mortar makes you quite annoying. Pulses also allow you to engage multiple enemies in a fleet battle, softening them up for the heavy bruisers that take the front (that would be those Legates that charge head-on with all guns firing).
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Annoying is a very precise term with this loadout. In both good and bad meanings. imho, more in bad, then good.
4 primaries forward, out of which 2 fire backward, and 2 heavies that fire forward and backward would put it right in the Mako and Togo league.
' Wrote:TRUE FACT: Legate is the most agile Battleship on the market, while Liberty Dread is the worst.
SOURCE: FLstat
LD is an absolute battleship killer. I keep one just to have fun in Conn. Don't even consider installing anything higher then cau4 on it, since, surprisingly, it's enough to deal even with cau8 stuff there. (well, usuall Conn's "no b/b" do play a role here)
You try to kite, it kills you. You to try come right at it, it kills you. Nuff said.
' Wrote:Your tactical suggestions are great, but cannot be applied in Malvada and Omega-41, which happens to be where most battles end up.
Oh, I feel your pain. Legate definitely should have very limited use in those. And deploying it with the threat of hessian novaspam is next to suicide, no matter on the amount of cover that you have.
Or even just against lighter caps, like our BHeads or hessian vidar/jormun spam.