Please stop camping the ZA bases in O74 in gunrange. You are self-declared enemies of the ZA, so you should not snuggle up to their bases to activate the shields whenever a transport comes in. These bases would be red, red red to you, if the base settings allowed for it. Your camping directly at the base is a potential reasons that will sooner or later turn the bases to fully hostile again and the whole mess will start again. No one wants that, I hope.
Also it might make sense for all ships that camp O74 to have at least one Zoner bribe (every Freeport offers it). I have quite a few screenies when Zoner Guard NPCs were shooting your camping Cruisers. I saw you fixed a ship yesterday. Thank you for that. Not having the bribe makes the next point look really weird, and makes it very easy to portray your forces as oppressors and invaders irply.
Furthermore thank you for fixing the Zoner-IFFs that some Cruisers were sporting when I entered the fun first. I guess these were remains of when the base was Zoner-IFFed to be able to stay near them.
After some criticism, the positive feedback:
I had some nice rp with you guys, not exclusively in O74. I like the way most of the people I met play the AI. It is not as cryptic as nom-speak, and still different. It allows for oorp understanding and at the same times makes the conevrsation seem different to human-human comms. Well done.
(07-03-2013, 11:07 AM)Jack_Henderson Wrote: Also it might make sense for all ships that camp O74 to have at least one Zoner bribe (every Freeport offers it). I have quite a few screenies when Zoner Guard NPCs were shooting your camping Cruisers. I saw you fixed a ship yesterday. Thank you for that. Not having the bribe makes the next point look really weird, and makes it very easy to portray your forces as oppressors and invaders irply.
We fix that whenever we notice someone not having it, yes.
(07-03-2013, 11:07 AM)Jack_Henderson Wrote: Furthermore thank you for fixing the Zoner-IFFs that some Cruisers were sporting when I entered the fun first. I guess these were remains of when the base was Zoner-IFFed to be able to stay near them.
The Zoner IFFs some cruisers have are from a time before the Consensus existed in this form and will also be fixed. They have nothing to do with the ZA bases.
(07-03-2013, 11:07 AM)Jack_Henderson Wrote: After some criticism, the positive feedback:
I had some nice rp with you guys, not exclusively in O74. I like the way most of the people I met play the AI. It is not as cryptic as nom-speak, and still different. It allows for oorp understanding and at the same times makes the conevrsation seem different to human-human comms. Well done.
Thank you.
"Common sense is the best distributed commodity in the world, for every man is convinced that he is well supplied with it." René Descartes
I very much like what I see, the request is well written, provides all the information that's needed, and it has eyecandy.
On the other hand, every time I ran into you guys on my Omicron based characters was very much enjoyable. Full support. Just don't start harvesting us, okay?
Dropping a post here just to let you bunch know we haven't forgotten about you. Your request was supposed to be included in this week's admin vote, but considering the current state of the server after the new release and after a discussion regarding your faction's progress so far, the vote on your status was decided to be put on hold for another month. This will also give you some more time to work on your ingame roleplay and forum background, so use this chance for a final cleanup.
(06-16-2013, 04:57 PM)Treewyrm Wrote: Would be curious to see if your group would develop (or at least try to) a way to communicate with the Nomads. It'll be challenging, no doubt given vast difference between the two in just about everything, but I know there are ways to, they're just not obvious and little tricky. Because a bunch of new ships to shoot at doesn't add much variety for Nomads though.
Anyway, good luck with application.
Nomads communicate via brainwaves, so I guess we could make something that picks up brainwave activity or something similar.
(06-16-2013, 05:28 PM)Treewyrm Wrote:
(06-16-2013, 05:11 PM)Lythrilux Wrote:
(06-16-2013, 04:57 PM)Treewyrm Wrote: Would be curious to see if your group would develop (or at least try to) a way to communicate with the Nomads. It'll be challenging, no doubt given vast difference between the two in just about everything, but I know there are ways to, they're just not obvious and little tricky. Because a bunch of new ships to shoot at doesn't add much variety for Nomads though.
Anyway, good luck with application.
Nomads communicate via brainwaves, so I guess we could make something that picks up brainwave activity or something similar.
Oh it ain't going to be _that_ simple. A working solution has to be quite quirky and purposely inconvenient for both. After all what fun would it be if it was simple?
1. yay, toasters. BSG has led me to believe that you are all hot babes. ossim. will look forward to cybering you until you give me money to go away.
2. communication with nomads - radio is probably best. if you're not in contact via radio, you could use the electromagnetic spectrum in the frequency we call sound. If that's not high-tech enough, you can use Electric Thought Fields - basically, reading minds though the observation of the minute electrical variations as thoughts/memories arrive