Quote:Maybe they just want people playing that really want to
I can't actually argue against you here. Maybe they do just want the die-hards left logging - the kind of player to whom boating through empty system after empty system is somehow actually worth it.
Quote:But erh,... yeah this game has a HUGE universe so it will take you almost TWENTY minutes to go from one side to the other.
I know you're trying to be sarcastic, but this game is actually pretty massive for the playerbase. You could easily pack twenty or more people into some systems and they'd still manage to feel a bit empty. There's barely eighty or so at the best of times spread across a playing field that's obscenely big.
Quote:Maybe they just want people playing that really want to
I can't actually argue against you here. Maybe they do just want the die-hards left logging - the kind of player to whom boating through empty system after empty system is somehow actually worth it.
Quote:But erh,... yeah this game has a HUGE universe so it will take you almost TWENTY minutes to go from one side to the other.
I know you're trying to be sarcastic, but this game is actually pretty massive for the playerbase. You could easily pack twenty or more people into some systems and they'd still manage to feel a bit empty. There's barely eighty or so at the best of times spread across a playing field that's obscenely big.
(12-20-2016, 10:03 AM)Sombra Hookier Wrote: To be honest, if people log only based on that list, there was nothing lost then.
what if i use the list to look for roleplay encounters? now i have to log in, get on a character, and check on the playerlist or undock to see if there's people in delta/around fp11
this is something ill get tired of doing over and over again, especially if there's no one around in delta or the omicrons in general, and eventually ill just stop trying
That's the 'No True Scotsman' arguement, and doesn't hold up in reality I'm afraid. The numbers are biased against the people legitimately using it
didnt you quit disco "for reals this time"
my argument also holds up in reality, since i usually hang out on tal ravis in delta when im not busy GMGing
this change makes it considerably more inconvenient for me (the regular player) while not really hindering "shadowloggers" and the like since the only extra step involved is logging onto the game to metagame their targets
I did, yes. I'm still not playing, doesn't mean I can't argue on the forum. I see plenty of other people that aren't playing that are just here to complain, why can't I?
It's weird to see two threads on the same topic. To be honest, I think the only solution to partially please both sides would be the idea of making it region-based rather than system based, and those regions obviously should be named as informative as possible rather than just named after the systems. Like, if we'd roll with "Liberty", that contains, orienting on the NavMap, already ten systems, without Puerto Rico and Cassini and all that. I mean, bad example, as Liberty's action is basically the area between Rochester, Fart Bush and Westpoint, however, if you'd try to find people that are in Ontario, Alberta or Virginia, you'd never find them. Maybe differ between smaller in-house-regions like "Western Liberty", "Northern Liberty" and "Eastern Liberty" and so on. 2-3 systems per sub-region. Same for all other houses and the Edge Worlds.
However, is that worth bothering? I'd say yes. People with the intention of "shadowlogging" - sadly that term is still used - will have a 100%/200% harder time finding their favourite and already ooRP pre-destinated targets while the other party has a bit more time to counter-act on that.
The problem itself is however less with the player list rather with the people using it to hunt down others, as they actively use it to harm others. Let's be real about it: That's the worst thing, just as trying to explain/justify that kind of metagaming also inRP.
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This doesn't solve anything. From what I understand, the main reason it was introduced is to stop a "selected few" to "metagame" via the player list. The problem is, nothing changes for them. "They" (and I'm using quotes because saying player list is metagaming in 2016 after being used for so many years prior to this on top of the admins specifically clearing that topic out is silly) will do one of the following from now on: Either a) sort the forum list by tag and hunt the tag itself, which is worse than the status quo, or b) log in the game to check the player list and still "metagame" the people they wanted to "track down and harass".
The only thing this does is make it harder it for an average user who just wants to find a source of activity and see if it's worth logging rather than being forced to log. That includes RP, PvP, trading, and anything else, not just "PvPwhoring". Cases like Protege's (having to reboot windows and start everything up) don't help the case either, and the ingame part is still here (for the love of God don't change that as well) so it just looks like a half-arsed job. I'm sorry if I'm being too critical for something that's an experiment and will most probably change in some way, shape or form, but I'm giving feedback as if the current status remained. Funnily enough, as crazy as it sounds I barely use the forum player list and usually resort to the in-game one, but I see why people are frustrated.
That's only the first problem. The second one is that interactions are harder to find every single day, events aside. Making that aspect even harder won't help anyone, and this brings back the problem of having too many systems in the game to make this work. Instead of repeating myself, I wrote a paragraph on that topic few weeks ago:
(11-15-2016, 04:25 PM)Antonio Wrote: There's definitely too much factions and systems which the playerbase simply can't cover and it inevitably results in a solid amount of them being neglected. If you ask me, I'd start with a major rework of non vanilla systems which'd ultimately result in nuking quite a few (at this point redundant) ones, with the end result being better overall connections, reduced travel time and increased player interaction. Step two would be the same for factions that are either dead for years or can simply be reshaped into something better coupled with other faction. It's a harsh but necessary task to do, and we'll have to do it sooner or later unless we magically get 50-100 new active players.
Only if all of this criteria is met we can talk about making "tracking players down" a bit harder. My apologies for going off topic a bit, but the current status with so many systems and everything in them being spread out for the amount of players we have doesn't need more disadvantages in finding interaction. If we had 200 active players every evening, I wouldn't mind it at all, but the ratio of players and systems is way off.
And if this does remain, as many pointed out in the thread already it needs clearly defined areas such as Connecticut, Taus, Omegas, and so on. Houses aren't hit by it as much, but anything outside house space will feel it.
(12-20-2016, 09:09 PM)Sombra Hookier Wrote: However, is that worth bothering? I'd say yes. People with the intention of "shadowlogging" - sadly that term is still used - will have a 100%/200% harder time finding their favourite and already ooRP pre-destinated targets while the other party has a bit more time to counter-act on that.
1.Log a random character nobody knows you have or make a new starflier
2.Find the guy you want to "shadowlog"
3. ???
4. Watch him shadowcloak and run away
5. Banter on forums
Joke aside, this change won't stop shadowlogging at all, it would only make things a bit more complicated for people who weren't determined to ruin someone's day and just wanted to check if there's someone in the area where they have a ship logged off.