(12-22-2012, 01:31 PM)Thyrzul Wrote: How do I merge the files which were split when slicing the .rar file into six?
Never used parted archivers, right? Well, first of all, you have to download and save all of them in the same location (folder). Then chose any one part of archive and extract it. Remember: one only, and the whole archive will be extracted.
(12-22-2012, 01:31 PM)Thyrzul Wrote: How do I merge the files which were split when slicing the .rar file into six?
Never used parted archivers, right? Well, first of all, you have to download and save all of them in the same location (folder). Then chose any one part of archive and extract it. Remember: one only, and the whole archive will be extracted.
I actually extracted parted archives before, and the ones I used in the past worked exactly how you described they should work, and that is why I expected the same from your files. Thing is, extracting one of your files did not extract the whole archive, but I guess you already figured out why I asked what I asked after all of this.
EDIT: Retried the extraction a few times, and now it seems to work, but let me clarify one thing: you need to start extraction on the the first one, trying to extract any other won't work for the whole.
(12-22-2012, 01:31 PM)Thyrzul Wrote: How do I merge the files which were split when slicing the .rar file into six?
Never used parted archivers, right? Well, first of all, you have to download and save all of them in the same location (folder). Then chose any one part of archive and extract it. Remember: one only, and the whole archive will be extracted.
I actually extracted parted archives before, and the ones I used in the past worked exactly how you described they should work, and that is why I expected the same from your files. Thing is, extracting one of your files did not extract the whole archive, but I guess you already figured out why I asked what I asked after all of this.
EDIT: Retried the extraction a few times, and now it seems to work, but let me clarify one thing: you need to start extraction on the the first one, trying to extract any other won't work for the whole.
Oh, thanks for sorting it out. I haven't tested the archive to be honest. I'll put this notice in OP.
Oh, and by the way. There are no changes in Gallia soundtrack yet, since this "mod" was created while the previous version of Disco mod was alive, when Gallia used some other random soundtrack, not the custom-made one. This problem will be solved sooner or later.
(12-23-2012, 04:00 AM)Coin Wrote: An error was found in your game or mods' files :
File InitialWorld.ini not found
Please signal this problem to the author if the mod you activated.
Press Ctrl-C to copy this information. Program will terminate now.
Thanks.
I know this reply is obviously too late, but it may help for future generations.
Weird, I did nothing with "InitialWorld.ini". The only .ini file I've changed was audio.ini just to fix some problems with volume. Are you sure this problem wasn't caused by some third-party mod or other software?
"Infinity" add-on for Chev's Ultimate Soundtrack Mod is coming soon! It'll be only oriented to non-House systems only (Independent Worlds, Border Worlds, Edge Worlds, Nomad Worlds), adding more eastern, ambient and electronic type of music to create the feeling of how desolate and lonely the space is. Stay tuned.
P.S.: I've taken down the download link for the original mod for a while, since I don't want any harm to be done. I've installed a fresh copies of Freelancer and Discovery, so I'll be checking the new installation directories and compatibility. It's for your own safety. Stay tuned.