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PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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If you ever saw the original system layout that underlays Freelancer you might be surprised at how many systems can be made. All the links are static, however, and only through the use of an flhook or similar software running with the server will provide a way around this static layout.
(12-02-2014, 10:37 AM)ProwlerPC Wrote: If you ever saw the original system layout that underlays Freelancer you might be surprised at how many systems can be made. All the links are static, however, and only through the use of an flhook or similar software running with the server will provide a way around this static layout.
Certain vanilla connections are mysteriously temperamental if you try and disconnect them... but otherwise, I find there's actually a lot of flexibility. Theoretically speaking, there's no enforced limit to the number of systems possible; I doubt anyone has actually tried to have thousands of systems. I doubt that such a setup would be very stable for a server, though.
(12-02-2014, 10:37 AM)ProwlerPC Wrote: If you ever saw the original system layout that underlays Freelancer you might be surprised at how many systems can be made. All the links are static, however, and only through the use of an flhook or similar software running with the server will provide a way around this static layout.
Certain vanilla connections are mysteriously temperamental if you try and disconnect them... but otherwise, I find there's actually a lot of flexibility. Theoretically speaking, there's no enforced limit to the number of systems possible; I doubt anyone has actually tried to have thousands of systems. I doubt that such a setup would be very stable for a server, though.
big question being what happens if we put one outside of the visible grid