Lyth, if you think that someone would make you a thresher kind of thing (i.e. obnoxiously difficult to hit) for a gunboat then don't hold your hopes of making it pass into the mod.
Of course, hence why I requested the model be something like a cylinder or a box. Though I haven't tended to the OP in a long time and need to specify things a bit more.
OP updated.
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(10-20-2014, 11:37 PM)Tenacity Wrote: The appearance of the orca is fine, much better than it used to be, I agree however that it needs to be scaled down. One thing I really hate about the current model (and similar models that riddle discovery) is that the cockpit just shows a player character floating in a big open void. There's no floor, there's no consoles, no sense of interior to the cockpit design.
Flying through space and seeing your 'character' just floating there in a blank cockpit is the most immersion breaking thing ever.
How's the scale of the cockpit, then? Do you reckon a pilot would still fit in it properly if the ship were scaled down by, say, 30% or so? A rescale and an arc review should be sufficient in this case, from what I can tell.
After a quick glance I don't see why poor arcs are a necessity with this model. There's plenty of room for more angular freedom for a few of the turrets, and if need be one or two turrets could be added. Not like there's textured hardpoints on the model anyways.
(05-28-2015, 03:08 AM)Haste Wrote: After a quick glance I don't see why poor arcs are a necessity with this model. There's plenty of room for more angular freedom for a few of the turrets, and if need be one or two turrets could be added. Not like there's textured hardpoints on the model anyways.
Seeing as there's not been interest in making a model, could you do some haste magic and try that. Make it a real heavy GB pls