Unlike ourselves POBs cannot speak (or take screenshots). Therefore it is possible for Players to land all sorts of woes at their doors. And the POB can say nothing in its defense.
Once again I hear Players complaining that a POB "just shot me for no reason". This time I know the POB isn't set that way though. So I think it's time they where given a voice ! Or at least some form of expression and rights.
1) The right to defend itself when fired upon by a Player.
All NPC bases have this right so it should equally apply to POBs. Players RP should respect and support this right. When a Player has done this it is their responsibility to (relog) clear the elevated response of the POB. Harm subsequently suffered if they don't being their own fault.
2) An in-game visual indication of the bases defense mode.
Possibly incorporated in the same way Player level is expressed on the HUD, or, in the forum base statistics page. This will allow Players to establish that the POB hasn't been set in a way to contravene in-game laws/rules etc or vice versa.
3) An announcement that a Player has triggered the POBs self defense system.
This could be done in the same fashion as "docking" announcements and appear in logs. It would be nice if the POB could have its own log of such actions, so the owners could identify said Players and RP with them.
There may be other ways that POBs are being downtrodden. What else can you suggest, Admin/Dev comment invited.
1) i think your description is correct. but that is just the physical response. im referring to the right to do so here. Lawfulls sensibly regulate to ensure this effect is unlikely to be disruptive while they control sensitive locations and patrol to ensure unlawfulls dont usurp sensitive locations. Unlawfulls try to gain control of sensitive locations or hide from detection. in all cases the base should have the right to defend its self in defense mode 5, though a mode 6 may be better (that is mode 5 without a blacklist). Whoever controls the space in question could stipulate other requirements that serve the purpose of their RP requiring some means of interogating the bases settings for them.
2) actualy i think it would take up no more bandwidth. probably there is some way to force the base to display its defense mode as its level (players dont drop to such low levels i think). i do feel something is essential to allow the base owners to satisfy the demands placed upon them. particularly as they so often cant be there in person
3) im glad you like the idea. it may be a good thing if other npc objects had a similar voice too. that way everything would RP befor PVwhatever. its hardly likely that things wouldnt make some form of automated distress call or hazard warning. those that are in close proximity could possibly link to TLAGSnet and alert the law. though that would perhaps be asking too much)
Roleplay dictates that if a player base fires on you in self defense, you have the right to post an attack thread and destroy it with navy or pirate buddies
And there's nothing that can be or will be done to remedy this. This doesn't look to be changing any time soon
(06-25-2015, 05:51 PM)Snoozzzer Wrote: Roleplay dictates that if a player base fires on you in self defense, you have the right to post an attack thread and destroy it with navy or pirate buddies
And there's nothing that can be or will be done to remedy this. This doesn't look to be changing any time soon
then dont fire on the base, resulting in that action just to give an excuse for a post in an attack thread!!
that just seems to say because you attacked it you have the right to go on doing so. they should just issue an attack declaration in the first place, if that is what they are about rp wise. set to defence mode 5 it wouldnt initiate an attack unless ordered to do so by blacklisting. absolutely no justification for the initial attack. and i do feel there is something that could be done to remedy it. so i hope it will be improved
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A few points to consider:
a) There is no reasonable step players can take to de-aggro a base that was hit by accident. Relogging doesn't work as it would for an NPC base. You have to wait for the next server restart.
b) Bases don't just go hostile due to attacks. They'll go hostile due to any explosion or projectile that hits them. That could be a disruptor or a mining laser, or whatever. Having a damage threshold for hostility might help, I guess.
Bases are notoriously susceptible to vaporising people who meant no harm, and if you've built a base in an area like a mining field and left the defence mode in such a way as to automatically fire on people who hit it, well, you deserve any RP consequences that turn up.
Point 2 sounds like a good idea, but point 3 would probably be unworkable due to the issue I pointed out above. What would be really interesting is a command a base owner could use to generate a text dump of all the people who'd docked, who'd shot at the place and how much damage they'd inflicted.
Presumably recording all of that for every base on the server would cause an inordinate amount of stress though.
You wouldn't have to constantly check for changes on base mode. Isn't the change of defensemode already displayed in chat? Add a timestamp and base ID in front of the message, this way administrator will have it easier to identifiy which base it was and have a timestamp. Also, maybe display the mode that was set before? "Base #25: Switched defense mode from 0 to 1: 05/05/15"
This wouldn't take up any more bandwith
P.S: I like your thread title it made me remember something
excellent points all round. i particularly liked your damage threshold idea jammi. my point about the defense level is that it should be plainly visible to all Rebirth. that way it cannot be fudged in any way.
thanks everyone