(07-05-2015, 07:20 PM)Sath Wrote: Ironically, the people who complain about broken ships are the ones who fly other broken ships.
Really? I flied 1 broken ship so far, its the AI cruiser just for ganking core and others. Legate,Sarissa,Lib Dread,Zoner Jug and Ranseur worst capital ships except Lib Dread in the game.
Doesn't make the AI cruiser any less broken. It's in fact, more stressful to fight that than a crecy.
(07-05-2015, 07:20 PM)Sath Wrote: Ironically, the people who complain about broken ships are the ones who fly other broken ships.
Really? I flied 1 broken ship so far, its the AI cruiser just for ganking core and others. Legate,Sarissa,Lib Dread,Zoner Jug and Ranseur worst capital ships except Lib Dread in the game.
Doesn't make the AI cruiser any less broken. It's in fact, more stressful to fight that than a crecy.
I wouldn't say the AI Cruiser is broken. It just needs to be tanked by other cruisers. If you have difficult, you can also do the thing where you target it's shield point and watch how they burn very nicely.
Now, the crecy IS broken (imo) because it has the stats of a heavy cruiser but the shape of a light cruiser. It needs to choose.
(07-05-2015, 07:33 PM)evanz Wrote: i didnt see anything wrong there at all, i saw a mortar hit the uncloaking ship
just looked like you was more annoyed you went down before he did, which by the looks of it must of been a few seconds after
I didn't mean that. Read again please. You will see bretonian destroyer is broken or it was. Thundurer and me tried in conn 5 min ago, nothing was wrong with it. I don't know how heavy mortar psased through of it
I recommend setting the video to 720p resolution so you can see better.
I don't know why did that mortar pass through that destroyer. Flashpoints (should be the same type of projectile) didn't pass through the one I was flying in conn a few minutes ago. Xhunterx tried shooting at the same spot that's ghostly on the video and many other spots, with shield down and up. We weren't able to recreate the effect.
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The Crecy's hitbox and, more specifically, the crosshair location is, well, stupid. Not only is it small, but shots fired at it 'automatically' get aimed at a spot on a ship a pixel or two from the nothingness of space.
Needs fixing, yeah.
Oh, and the HM effect is quite large compared to the actual projectile size (projectiles are basically just 'dots' as far as the game engine is concerned) and it looks like it passed right under/'through' the belly of the ship. Note that the hitbox may not be pixel-perfectly identical to the actual hull. It's a pretty good indicator of the crosshair location and how ridiculously badly placed it is though (:
tl;dr crecy needs fixing this looks a bit weird but never would have happened if the crosshair was in a better location anyways
All caps of the same size should have an identical hitbox and croshair positioning regardless of their shape.
Standardize hit detection and leave model shape as aesthetics.
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(07-06-2015, 03:10 AM)sindroms Wrote: All caps of the same size should have an identical hitbox and croshair positioning regardless of their shape.
Standardize hit detection and leave model shape as aesthetics.
Except they can't be arsed to do it that way. Let us wait another 2 years instead.