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Nice video! By the way, did you manage to find the radio files easily with names or did you have to siff through one and listen to them one by one? When ever I try to find them I end up getting codes like this
(03-30-2016, 11:28 PM)Lythrilux Wrote: Pretty good, and it's interesting to hear how much unused audio there is.
Also how did you do that thing with the Ossie?
Via fx.inis, and goods.ini. But it exist much easier way for this. FL DS Account Manager = Freelancer Server Program or just copy paste add the this to the playercntl.cfg (pimpship) of the FLhook.
(03-30-2016, 11:32 PM)Snoopy Wrote: Nice video! By the way, did you manage to find the radio files easily with names or did you have to siff through one and listen to them one by one? When ever I try to find them I end up getting codes like this
AC8768908GH
Or something like that.
Yes, it was really confusing at the begin, but I used two programs later. One to export the voice files, and another one which can read the UTF files which I wanted...
Still, I had to listen all of them..and search.
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(03-31-2016, 06:06 PM)Garuda Wrote: Still, I had to listen all of them..and search.
It's horrible isn't it aha. What program did you use to export the voice files? When I was working on mine I just simply started a recording ingame, played the file then stopped then I removed the video aspect leaving the sound. It's quite a long winded way of doing it :/
It was fun to watch. I've seen a mistake, though. The liner in Kusari which was smoking and pleading for help against enemies wasn't under fire, or at least didn't seem to be. It happens at 2:12.