Been following game this for some time now, and while the hype-train is high, I for one am excited about checking it out.
For the lazy:
Seamless space flight to planetary flight (Yes, you can fly at a planet and fly into the atmosphere and land on the planet without a loading screen - watch video below)
Over 18 quintillion (1.8×1019) planets, all in a procedurally generated deterministic open universe (And yes, you can name undiscovered Planets)
Players gain information about the planets that they can submit to The Atlas, a universal database that can be shared with other players of the game
Players also gain materials and blueprints to upgrade their character's equipment and purchase a variety of starships, allowing them to travel deeper into the center of the galaxy, survive on planets with hostile environments, interact in friendly or hostile manners to computer-controlled space-faring factions, or trade with other ships.
Video showing take off from Planet and entry into another planet (Skip to 1:17).
It looks fun, however there's no story or missions of any kind. Nothing that links it to the FL experience at least, beyond exploring.
It worries me that in a preview someone said that the game would take "a weekend to 'complete'". Considering it's like £60 (No Man's Buy) to buy or something that doesn't fill me with a lot of faith.
Personally though, I'd love a Skyrim experience in space. If they made missions of some kind or a story even as DLC that'd make me get hyped for it. It'll be cool if there's modding support for PC too.
A week to complete, Lyth? Where did you get that?
The idea of a procedurally generated universe is that it would take billions of years to see the whole thing.
If you're buying this game to get the best ship/levels/upgrades - this is probably the wrong game for you, as it's the opposite of 'the point'.
I'm with you McCool - and I'll fly with you too (if we can ever meet up, from reviews that seems near impossible) once the game launches.
Cause I have a job and I crap out $60 dinners twice a week - I can blow that much on a game.
I dunno, I'm the kind of person that needs a game with substance. Clear objectives for the player. I can play games without a story mode (i.e the brilliant Monster Hunter franchise) but generally I like to feel that each of my actions has some sort of direction attatched to them. In the case of NMS, aimless exploration could grow stale after a while.