The Natio is the successor of an old, well established faction with a direct connection to NPC groups. It didn't just spring out of nowhere with zero link to the world of Discovery like quite a few other factions that have sprung up over the years. I feel there is a place for it on the server, especially to give some life to the Taus that are, as you've noticed, a bit sad at the moment.
As for Snake's persistent nitpicking... I don't get you. I really, really don't get how one could be so bloody-minded about a measly 4300 cargo capacity that would be far from turning the Natio into a powertrading faction. For a group so bent on diplomacy, exchange and building things from the ground up, it is perfectly logical to get rid of this very arbitrary 3600 limit that I always found applied to individual Freelancers who indeed shouldn't own the space equivalent of supertankers. I'm not sure what you find so hard to understand in this, but your obtuse going on about it is a painful thing to watch.
(06-14-2019, 12:25 PM)Sombra Hookier Wrote: If everyone was a bit more like Lanakov, the entire world would be more positive. Including pregnancy tests.
I can adjust their 4300 intention. Border worlds = battletransports. 3600 too small for logistic, 5000 too weak for this places. They will not turn in powertraders, just because without lane trading 4300 anyway non-competetive with zoners whale in BW. With some population they can maintain small trade fleet of 4300 vessels for sure. Didnt see problems here.
Isn't it ironic that "well established" faction which used proxy ships with corporate IDs to supply their POB in Kansas should be well respected once emerging after years and years of non-existance and SnakThree raising legit and calm feedback should be labeled a villain without a shred of proof but a casual and absolute lie.
Being opposed to crap does not make me bad. These guys are unable to bring any argument why they deserve more cargo than Freelancer ID (AFC, FL-ER and Forlorn Hope hailing from FL IDs had 3600 cargo restrictions in their requests. Auxesia had 4300 in request, although I have no idea if staff approved that crap too).
Em, they requested more cargo? I'm just feel honestly, factions like AFC or Forlorn Hope just no need transports anyway. Dont know about FL-ER. I mean, didn't know have they request more then 3600 and need they it or not.
More cargo is totally fine. My primary concern is that they've chosen the most boring region of space as it's a region where there's already competing interests who do essentially the same thing.
I hope that they expand their ZOI accordingly. There's already Tau factions. With their position in Tau 44 they could happily branch all the way out into the sigmas and north omegas.
THE SYNDIC LEAGUES
(A co-operative of Rheinland's Shipping Unions, retired from a life of piracy.)
The overlap is a bit of a concern we have as well, yes. In hindsight, having us run out to the Sigmas or Omegas may have been a better choice. Unfortunately I'm not terribly big on retcons, so unless that friggin uranium planet in Tau-44 (WHY IS THAT A THING) starts going critical, we've kind of anchored ourselves.
We intend to fill a somewhat different role than CR, which is admittedly a bit difficult to summarize (I guess the short form would be "black market CR", but that's a bit crude), and are generally less fight-happy than just about all of our neighbors. We still shoot more people than the Zoners of course, but for practical RP reasons we're taking an extremely defensive stance.
Of course, this'll work better when more people show up to actually talk to. We won't gank, promise!
(05-11-2018, 12:18 PM)Thexare Wrote: The overlap is a bit of a concern we have as well, yes. In hindsight, having us run out to the Sigmas or Omegas may have been a better choice. Unfortunately I'm not terribly big on retcons, so unless that friggin uranium planet in Tau-44 (WHY IS THAT A THING) starts going critical, we've kind of anchored ourselves.
We intend to fill a somewhat different role than CR, however, and are generally less fight-happy than just about all of our neighbors. We still shoot more people than the Zoners of course, but for practical RP reasons we're taking an extremely defensive stance.
Of course, this'll work better when more people show up to actually talk to. We won't gank, promise!
I'm not going to tell you to retcon the superb RP you've been doing, but the Omegas have plenty of room, feels more like the wild west, with more opportunities to create RP and fill a new role without stepping on the feet of already existing player activity types. They're also better for the kind of political shadow-play you guys want to do, with more grey-areas and less obvious "good guys and bad guys" like the Taus have. Ultimately they seem like somewhere that would give you more RP room to grow.
In short, they seem like a great place to found a microstate and have it be a fun story rather than just fulfilling a series of sequential RP objectives. People are more likely to show up in the Omegas. The Taus fall victim to being entirely developed (and played) as an interaction site between Crayter and GRN.
You are going to get demotivated really fast in the Taus. I've run a tau faction myself and I do understand the struggle. People won't show up just to interact with you if it's in a location which is ambivalently dissatisfying for them. There's no trade in the Taus, no nothing. You make a stream into a river, but if you start with a desert, you're just going to end up with more sand.
You guys had a similar problem with people not interacting with you, which is why you left the last time, at least, according to Kaz's old post on the matter. It seems strange that you've traded one safe, no-opposition region for another safe, no-opposition region.
I would love to see you guys flourish and grow.
THE SYNDIC LEAGUES
(A co-operative of Rheinland's Shipping Unions, retired from a life of piracy.)
Omegas have not room, Taeni. Omegas is asteroids, weapon platforms, asteroids, weapon platforms, asteroids, scorpions, wreks, asteroids, radiation. No, literally 4 planets which can supply life, and mostly terrible conditions for space-cityes life, and non-stopping war for every big piece of rock.
(05-11-2018, 12:27 PM)Anton Okunev Wrote: Omegas have not room, Taeni. Omegas is asteroids, weapon platforms, asteroids, weapon platforms, asteroids, scorpions, wreks, asteroids, radiation. No, literally 4 planets which can supply life, and mostly terrible conditions for space-cityes life, and non-stopping war for every big piece of rock.
Omegas have more systems, more factions, more habitable planets, actual trade going through them (activity catalyst), unoccupied systems for roleplay purposes, more moral grey areas (all the conflicts there arn't splits between 'good guys and bad guys'), are only a system's jump away from Gallia, doesn't interfere with CR, lets them simultaneously assist Bretonia with the Sprague evacuation and exploring the frontier, whilst providing interactions with Hessians, Mollys, Corsairs, Unioners, Coalition, Zoners.
THE SYNDIC LEAGUES
(A co-operative of Rheinland's Shipping Unions, retired from a life of piracy.)
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@SnakThree Christ, they're not asking for 5kers. By limiting the cargo they physically can't powertrade efficienty. They told you this, as well as why they wanted 4.3k. Not primarily because of cargo itself, that's a consequence of the actual reason which is them historically using the Pilgrim liner and whatnot which they couldn't be able to even after becoming official. It's not like the cargo increase suddenly makes powertrading viable or breaks anything. Also, another reason is taking away sirius-wide ZoI and restricting it pretty hard as well as removing bounty hunting lines from their ID willingly. No other FL official faction you listed above did both of these which are a big nerf. Surely they can get something so meagre in comparison in return?
I'll agree with a part of what @Corile wrote that faction based off Freelancer ID are essentially "stealing" a spot from an already existing NPC faction that lacks a player faction which is a natural unavoidable consequence. You might say there's no limit to factions and you're correct, but there's a lack of players to make them which is why they don't exist in the first place. Picking an ID first and adjusting roleplay rather than vice-versa should usually be considered, although VR existed for many years at this point. I'm not saying "force people to RP in a specific way", but it saddens me a bit when I see another chance for an NPC faction without a playerbase to be revived go to waste. This doesn't go specifically for you, but for any faction being made from a generic ID.
As for the ID itself, I'm glad you restricted the Freelancer ID with ZoI and no sirius-wide bounty hunting police potential a regular FL ID offers. Freelancer ID becomes too good on factions, especially if they go official with no restrictions, but you took care of that. Kudos.