Carrier Hades should affect the war, since Tau-31 is the fastest route to Bretonia.
Also why are the lanes and gates replaced in a warzone, when in Zurich, which is next to Picardy, still underdeveloped regarded to lanes and gates.
(08-14-2019, 12:10 PM)sindroms Wrote: The second part of this thing is scheduled for tomorrow, 15th. Same time ish.
If this is possible, then I would also like to have a discussion of my questions about the mod:
1. Are you going to increase the overall online server? If so, how? Perhaps new trailers or something like that? Are you going to encourage players to help with this? If you don't, why?
2. What fate awaits SNAC? Will this gun work like in old age, or will the balanced adjustments remain unchanged?
3. Will capital code-guns be obtained not only through Sci-Data? If so, what will the alternative sources be? If not, why? (I don’t know for sure, but it seems that all codes can be obtained only through Sci-Data)
4. How are you going to motivate factions of players to increase their own activity? Are there any ways? Will it depend on the direction of the fraction (trade, military, etc.)?
5. How will further events develop on the server? Will there be a choice in which the victory of one of the parties will affect the outcome of the event + the plot of the game? Will the "battle points" be displayed on the forums, as it was before (the event of Gallia against Liberty in California, for example - it was the victory of one of the parties that affected the plot)? If not, why?
6. Will the mod develop graphically in the future? I mean, players often offer their own Freelancer design options. Will you follow any one without affecting the “vanilla” pieces of the game (interface, for example)? Will you call on these very players to help you draw up your graphic line for the Freelancer?
7. We are well aware that there are many trade routes in Freelancer. Each in its own way is convenient and unique. Do you have a way in which not only the gold-aluminum route will be used?
8. How do you plan to develop the mechanics of gaming Pobs? Will the players be able to build their ships there and sell them? Will the players be able to create existing weapons there and sell them? Will those PoBs that have become NPC bases have their “old” capabilities (in my opinion, this would be logical) to create various devices?
--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
----------
--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
----------
--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
----------
--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
----------
Are there any plans you can reveal about any of the smaller factions exposed to the Gallic War after the inevitable end of the war?
HF? Mollys? Gaians? CR? IMG? Brigands?
Also, if Queen Carina dies, will Victor Steiner (character, not the player) become king of Bretonia?
Also, also, is there any possible way to un-retcon any of the genuinely interesting Gallic systems (Lyonnais, Berry, Auvergne)?