All the Junker ZoI limits is where they can pirate, from the looks of your faction that barely affects you, if it does at all, does it?
All you said is that there are things you can but don't want to do with a Junker ID. How is that a reason against Junker ID? These things are not even limitations, but allowances.
Sry... you leave me confounded ?
The Junker ID can do a lot of things we do not want to do, together with a whole lot of rep we want to avoid.
And these *allowances* are not what we want to gain, they are CONTRARY to our primary goal : legal scrap trade.
Fact is we want neither a Junker ID nor a Freelancer ID, but something close to Junker ID swapping some of these allowances for a more neutral rep. And are prepared to pay for it in allowances and cargo space for balance.
I offered even to take a reduced scrapping rate in the exposee , as PremScrap mining is pretty fast.
We want to keep the Junker background, jes.
For RP reasons, for shipline and even for diplomacy.
But still we are building the whole faction around the continuing struggle to *get as legal as we can while staying as free as we want* . Exactly this struggle is what Tinker´s is all about ? Clinging close to the borderline between quasilawful and lawful while playing the *good guy* Junker ?
Sorry to say, I do not entirely understand your argumentation.
Other way round : why should we want to get the Junker ID ?
FR5 right together with 2 established official factions ?
Cargo allowance ? Piracy allowance ?
I´d rather quit any goal to get official than start a pissing contest for the sake of getting some allowances we do not use, thank you.
I want to base the Tinker ID on Junker ID together with Freelance trading, and am cutting away allowances and cargo space to *pay for*.
Now you tell me I can simply stay Junker...
Nope. Because *not simply to stay an ostracised, hated and quasi - outlawed Junker* is exactly what our primary goal is about.